【正文】
ve design of the works of popular science and research. This paper analyzes the current status of the Flash popular science works, a brief introduction of the Flash and its basic functions. In the creative process, first select a topic of scientific knowledge, to determine the scenarios based on this topic around the plot to create the appropriate role, scenes, props. In the creative process with the Flash software to map out the static distinctive character. Flash software to map out a lively and dynamic scenes. Then the debugging of the animation tween or frame by frame animation, action figures and the scene changes smooth performance. With the continuous progress and development, Flash works will be more and more to help people knowledge and understanding of science, continue to accelerate and expand the speed and breadth of the popularization of science. Key words: Flash; Popular Science; Scene 濱州學(xué)院??飘厴I(yè)設(shè)計(論文) i 目 錄 第一章 引言 ....................................................................................................................... 1 Flash ........................................................................................................................ .1 國內(nèi)研究現(xiàn)狀 ........................................................................................................ 2 第二章 Flash科普作品 .....................................................................................................4 科普 ......................................................................................................................... 4 中國的科普現(xiàn)狀 ................................................................................................... .4 Flash 科普作品研究的意義 ................................................................................... .5 第三章 作品構(gòu)思設(shè)計 ...................................................................................................... .6 作品內(nèi)容構(gòu)思 ......................................................................................................... 6 作品形象設(shè)計 ......................................................................................................... 7 作品具體形象展示 ..................................................................................................7 第四章 功能的實現(xiàn) ......................................................................................................... 11 作品制作流程 ..................................................................................................... 11 修改作品 和 完善效果 ......................................................................................... 15 第五章 總結(jié) ................................................................................................................... 16 制作過程中注意問題 ......................................................................................... 16 制作過程中的難點 ............................................................................................. 16 結(jié)論 ................................................................................................................................... 18 參考文獻 ........................................................................................................................... 19 謝辭 ................................................................................................................................... 20 濱州學(xué)院??飘厴I(yè)設(shè)計(論文) 1 第一章 關(guān)于 Flash Flash Flash是美國的 MACROMEDIA 公司于 1999 年 6 月推出的優(yōu)秀網(wǎng) 頁 動畫設(shè)計 軟件。在創(chuàng)作過程中用 Flash軟件繪