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java面向?qū)ο蟪绦蛟O(shè)計教學(xué)大綱-wenkub

2024-10-29 10 本頁面
 

【正文】 o techniques for identifying the classes and objects needed in a To understand the relationships among To understand the effect on the static modifier on methods and To grasp the creation of a formal object Further grasp the definition of enumerated type To grasp issues related to the design of methods, including method To know issues related to the design of graphics user interface, includinglayout +3 Arrays are objects that help us organize large amounts of information l Define and use arrays for basic data To know bounds checking and techniques for managing To learn to pare the issues related to arrays as objects and arrays of To grasp the use of mandline To grasp the syntax and use of variablelength parameter To be familiar with the creation and use of multidimensional To be familiar with the ArrayList class and its generic To know more mouse and keyboard +6 Inheritance is a fundamental objectoriented design technique used to create and organize reusable To know the derivation of new classes from existing To understand the concept and purpose of method To grasp the design of class To grasp the issue of visibility as it relates to To have the ability to derive on interface from To grasp objectoriented design in the context of To know the inheritance structure for GUI To explore the creation of listeners by extending adaptor 9 Polymorphism 3+3 Chapter 10 Exceptions 3+3 有關(guān)說明:擬稿(簽名):謝彥麒 Polymorphism is an objectoriented concept that allows us to create versatile software designs l To understand polymorphism and explore its To understand the concept of dynamic To grasp to use inheritance relationships to create polymorphic To grasp to use interfaces to create polymorphic To grasp sorting and searching using polymorphic To be familiar with objectoriented design in the context of To know the processing of events as an example of To know more GUI handling is an important aspect of objectoriented design l To know the purpose of To know exception messages and the call stack To be familiar with the usage of the trycatch statement for handling To understand the concept of exception To be familiar with the exception class hierarchy in the Java standard class To be familiar with I/O exception and the ability to write text To know how to create GUI using mnemonics and tool To know additional GUI ponents and (簽名): 審批(簽名): 年 月 日第二篇:JAVA面向?qū)ο蟪绦蛟O(shè)計教學(xué)大綱《JAVA面向?qū)ο蟪绦蛟O(shè)計》課程教學(xué)大綱Oriented object Programming in JAVA 編號: 08065121適用專業(yè):計算機科學(xué)與技術(shù)、網(wǎng)絡(luò)工程 學(xué)時數(shù):32 學(xué)分數(shù):2 執(zhí)筆者:田小玲 編寫日期:2009年11月一、課程的性質(zhì)和目的本課程是為計算機科學(xué)與技術(shù)以及網(wǎng)絡(luò)工程專業(yè)本科生開設(shè)的專業(yè)選修課,是一門面向?qū)ο蟮木幊陶Z言,通過本課程的學(xué)習(xí),培養(yǎng)和提高學(xué)生面向?qū)ο蟪绦蛟O(shè)計的能力和Java語言在web開發(fā)中的應(yīng)用能力。第一篇:Java面向?qū)ο蟪绦蛟O(shè)計教學(xué)大綱Java面向?qū)ο蟪绦蛟O(shè)計課程教學(xué)大綱ObjectOriented Programming with Java Syllabus課程名稱 課程類別 建設(shè)單位/教研室 前后課程 適用專業(yè)、層次 Java面向?qū)ο蟪绦蛟O(shè)課程英文名ObjectOriented Programming with Java 計 稱 專業(yè)必修課 學(xué)分/學(xué)時 +42 計算機系/軟件工程教研室 考核方式 考試 C語言程序設(shè)計軟件工程、計算機科學(xué)與技術(shù)、網(wǎng)絡(luò)工程Upon ple
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