【正文】
工作于學習提高了效率。頁面的表現(xiàn)部分使用 JSP 來動態(tài)顯示數(shù)據(jù)。s society, puter applications have been deep into all aspects of daily work and life. Windows system has been very popular. People who don’t know special training can also use puters to plete lot of work. For animation fans, the cartoon exhibition and good ales website is essential. Cartoon exhibition and sales site provide sufficient information and quick inquiry method to for animation enthusiasts. It is more convenient for fans to buy the book on the website which instead of going out to buy. But people have used traditional manual management for a long time and this management approach is only necessary in large libraries. With the growing number of anime fans tend to civilians, there are many shortings. So, the cartoon exhibition and sales website can make people preview and buy animation at home. This site also has the following advantages, such as: rapid retrieval and easy to find, large memory capacity, artificial intelligence sales and so on. These advantages can greatly save the time for animation enthusiasts and improve efficiency. Implementation of the site is divided into front and back pages of system performance management. Entire site development framework using SSH, SSH framework will stuts2, Spring, hibernate, etc. together, plus a number of tools hibernate tools, spring tools and so on. Database operations which through use hibernate ake us easily and efficiently to access the database. The performance part which use JSP to display data. All pages on the site were designed according Web standards development norms to achieve structural and performance separation. This make the development of web pages is more reasonable and maintenance is more convenient. The effect of the page showing used browser, but also take into account other nonIE browsers use, but also to debug in Firefox, which has better patibility. …………………………………………… ……………………………………………………………………………………………………………………………………………………. Key words: animation book information, Struts2, Spring, Hibernate III 目 錄 任務書 .................................................................................................... 錯誤 !未定義書簽。 套接字通訊 ............................................................................... 錯誤 !未定義書簽。 系統(tǒng)任務的可行性分析 .............................................................. 錯誤 !未定義書簽。 摘 要 ................................................................................................... I ABSTRACT............................................................................................... II 第 1 章 緒 論 .......................................................................................... 1 論文研究主要內容 .................................................................................................. 1 背景和研究意義 ..................................................................................................... 1 論文的組織結構 ..................................................................................................... 1 2 章 關鍵技術介紹 ...................................................................................... 2 第 2 章 關鍵技術介紹 .................................................................................................. 2 Struts2 .............................................................................................................................. 2 Spring ............................................................................................................................... 2 Hibernate ........................................................................................................................... 2 第 3 章 系統(tǒng)分析 ....................................................................................... 3 非功能性分析 ........................................................................................................ 3 研究方法 ........................................................................................................... 3 第 4 章 系統(tǒng)設計 ....................................................................................... 7 設計指導思想和原則 ................................................................................................ 7 指導思想 ......................................................................................................................... 7 第 5 章 系統(tǒng)實現(xiàn) ..................................................................................... 10 .1 用戶購買功能 ....................................................................................................... 10 用戶購買功能概述 ............................................................................................... 10 第 6 章 系統(tǒng)測試 ..................................................................................... 14 用戶和管理員登錄 ................................................................................................. 14 測試方案及測試用例 .............................................................................................. 14 發(fā)送數(shù)據(jù) ....................................................................................................................... 14 第 7 章 結 論 ........................................................................................ 16 參考文獻 .............................................................................................. 17 V 致 謝 .................................................................... 錯誤 !未定義書簽。 系統(tǒng)的功能結構設計 .................................................................. 錯誤 !未定義書簽。 第 6 章 系統(tǒng)測試 ......................................................................................................... 8 測試方案及測試用例 .................................................................................................. 8 發(fā)送數(shù)據(jù) ................................................................................................................... 8 第 7 章 結 論 ...............................