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電子與計(jì)算機(jī)英語詞組縮寫-wenkub

2023-04-22 00:47:21 本頁面
 

【正文】 品承諾實(shí)驗(yàn)室)VAR: Value Added Resellers(增值分銷商)W3C(World Wide Web Consortium,萬維網(wǎng)協(xié)會(huì))WHQL(Microsoft Windows Hardware Quality Lab,微軟公司視窗硬件質(zhì)量實(shí)驗(yàn)室)WinHEC: Windows Hardware Engineering Conference,視窗硬件工程會(huì)議1 編程API(Application Programming Interfaces,應(yīng)用程序接口)ASCII(American Standard Code for Information Interchange,美國國家標(biāo)準(zhǔn)信息交換代碼)ATL: ActiveX Template Library(ActiveX模板庫)BASIC:Beginner39。NS(National Semiconductor,國家半導(dǎo)體)PMI: Pacific Magtron InternationalSCE(sony puter entertainment,索尼計(jì)算機(jī)娛樂部)SGI:Silicon GraphicsSiS: Silicon Integrated Systems,硅片綜合系統(tǒng)公司UMC(United Microelectronics Corporation,臺(tái)灣聯(lián)華電子公司,半導(dǎo)體制造商)WD(Western Digital,西部數(shù)據(jù))ZD(ZiffDavis出版公司)1 組織CBF: Cable Broadband Forum,電纜寬帶論壇CEMA(Consumer Electronics Manufacturing Association消費(fèi)者電子制造業(yè)協(xié)會(huì))CPE: Customer Premise Equipment(用戶預(yù)定設(shè)備)CSA: Canadian Standards Association(加拿大標(biāo)準(zhǔn)協(xié)會(huì))DCA: Defense Communication Agency,國防部通信局DOJ: Department of Justice(反不正當(dāng)競爭部門)DSP: Delivery Service Partner(交付服務(wù)合伙人)DVB:Digital Video Broadcasting,數(shù)字視頻廣播E3:Electronic Entertainment Expo,電子娛樂展覽會(huì)EFF: Electronic Frontier Foundation(電子前線基金會(huì))EPA(Environmental Protection Agency,美國環(huán)境保護(hù)局)FCC: Federal Communications Commission(聯(lián)邦通信委員會(huì))FTC: Federal Trade Commission,聯(lián)邦商業(yè)委員會(huì)GDC(Game Developer Conference,游戲發(fā)展商會(huì)議)ISSCC(International SolidState Circuits Conference,國際晶體管電路討論會(huì))ICSA: International Computer Security Association(國際計(jì)算機(jī)安全協(xié)會(huì)),它的前身為NCSA(National Computer Security Association,國家計(jì)算機(jī)安全協(xié)會(huì))IEEE(Institute of Electrical and Electronics Engineers,電子電路工程師協(xié)會(huì))IFWP: International Forum White Paper,國際白皮書論壇ISO/MPEG: International Standard Organization39。 光驅(qū)ATAPI(AT Attachment Packet Interface)BCF(Boot Catalog File,啟動(dòng)目錄文件)BIF(Boot Image File,啟動(dòng)映像文件)CDR(CD Recordable,可記錄光盤)CDROM/XA(CD-ROM eXtended Architecture,唯讀光盤增強(qiáng)形架構(gòu))CDRW(CDRewritable,可重復(fù)刻錄光盤)CLV(Constant Linear Velocity,恒定線速度)DAE(digital Audio Extraction,數(shù)據(jù)音頻抓取)DDSS(Double Dynamic Suspension System,雙懸浮動(dòng)態(tài)減震系統(tǒng))DDSS II(Double Dynamic Suspension System II,第二代雙層動(dòng)力懸吊系統(tǒng))PCAV(Part Constant Angular Velocity,部分恒定角速度)VCD(Video CD,視頻CD) 音頻3DPA(3D Positional Audio,3D定位音頻)AC(Audio Codec,音頻多媒體數(shù)字信號(hào)編解碼器)Auxiliary Input(輔助輸入接口)CS(Channel Separation,聲道分離)DS3D(DirectSound 3D Streams)DSD(Direct Stream Digital,直接數(shù)字信號(hào)流)DSL(Down Loadable Sample,可下載的取樣音色)DLS2(Downloadable Sounds Level 2,第二代可下載音色)EAX(Environmental Audio Extensions,環(huán)境音效擴(kuò)展技術(shù))Extended Stereo(擴(kuò)展式立體聲)FM(Frequency Modulation,頻率調(diào)制)FIR(finite impulse response,有限推進(jìn)響應(yīng))FR(Frequence Response,頻率響應(yīng))FSE(Frequency Shifter Effect,頻率轉(zhuǎn)換效果)HRTF(Head Related Transfer Function,頭部關(guān)聯(lián)傳輸功能)IID(Interaural Intensity Difference,兩側(cè)聲音強(qiáng)度差別)IIR(infinite impulse response,無限推進(jìn)響應(yīng))Interactive AroundSound(交互式環(huán)繞聲)Interactive 3D Audio(交互式3D音效)ITD(Interaural Time Difference,兩側(cè)聲音時(shí)間延遲差別)MIDI:( Musical Instrument Digital Interface樂器數(shù)字接口)NDA:( nonDWORDaligned ,非DWORD排列)Raw PCM:( Raw Pulse Code Modulated元脈碼調(diào)制)RMA:( RealMedia Architecture實(shí)媒體架構(gòu))RTSP: (Real Time Streaming Protocol實(shí)時(shí)流協(xié)議)SACD(Super Audio CD,超級(jí)音樂CD)SNR(Signal to Noise Ratio,信噪比)S/PDIF(Sony/Phillips Digital Interface,索尼/飛利普數(shù)字接口)SRS: (Sound Retrieval System聲音修復(fù)系統(tǒng))Surround Sound(環(huán)繞立體聲)Super Intelligent Sound ASIC(超級(jí)智能音頻集成電路)THD+N(Total Harmonic Distortion plus Noise,總諧波失真加噪音)QEM(Qsound Environmental Modeling,Qsound環(huán)境建模揚(yáng)聲器組)WG(Wave Guide,波導(dǎo)合成)WT(Wave Table,波表合成) 視頻3D:(Three Dimensional,三維)3DS(3D SubSystem,三維子系統(tǒng))AE(Atmospheric Effects,霧化效果)AFR(Alternate Frame Rendering,交替渲染技術(shù))Anisotropic Filtering(各向異性過濾)APPE(Advanced Packet Parsing Engine,增強(qiáng)形幀解析引擎)AV(Analog Video,模擬視頻)Back Buffer,后置緩沖Backface culling(隱面消除)Battle for Eyeballs(眼球大戰(zhàn),各3D圖形芯片公司為了爭奪用戶而作的競爭)Bilinear Filtering(雙線性過濾)CEM(cube environment mapping,立方環(huán)境映射)CG(Computer Graphics,計(jì)算機(jī)生成圖像)Clipping(剪貼紋理)Clock Synthesizer,時(shí)鐘合成器pressed textures(壓縮紋理)Concurrent Command Engine,協(xié)作命令引擎Center Processing Unit Utilization,中央處理器占用率DAC(Digital to Analog Converter,數(shù)模傳換器)Decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場(chǎng)面)DFP(Digital Flat Panel,數(shù)字式平面顯示器)DFS:( Dynamic Flat Shading動(dòng)態(tài)平面描影,可用作加速Dithering抖動(dòng))Directional Light,方向性光源DME:( Direct Memory Execute直接內(nèi)存執(zhí)行)DOF(Depth of Field,多重境深)dot texture blending(點(diǎn)型紋理混和)Double Buffering(雙緩沖區(qū))DIR(Direct Rendering Infrastructure,基層直接渲染)DVI(Digital Video Interface,數(shù)字視頻接口)DxR:( DynamicXTended Resolution動(dòng)態(tài)可擴(kuò)展分辨率)DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎(chǔ))Dynamic Zbuffering(動(dòng)態(tài)Z軸緩沖區(qū)),顯示物體遠(yuǎn)近,可用作遠(yuǎn)景EDDC(Enhanced Display Data Channel,增強(qiáng)形視頻數(shù)據(jù)通道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊通道,能提高顯示輸出的畫面質(zhì)量)Edge Anti-aliasing,邊緣抗鋸齒失真EEDID(Enhanced Extended Identification Data,增強(qiáng)形擴(kuò)充身份辨識(shí)數(shù)據(jù),定義了電腦通訊視頻主系統(tǒng)的數(shù)據(jù)格式)Execute Buffers,執(zhí)行緩沖區(qū)environment mapped bump mapping(環(huán)境凹凸映射)Extended Burst Transactions,增強(qiáng)式突發(fā)處理Front Buffer,前置緩沖Flat(平面描影)Frames rate is King(幀數(shù)為王)FSAA(Full Scene Anti-aliasing,全景抗鋸齒)Fog(霧化效果)flip double buffered(反轉(zhuǎn)雙緩存)fog table quality(霧化表畫質(zhì))GART(Graphic Address Remappng Table,圖形地址重繪表)Gouraud Shading,高洛德描影,也稱為內(nèi)插法均勻涂色GPU(Graphics Processing Unit,圖形處理器)GTF(Generalized Timing Formula,一般程序時(shí)間,定義了產(chǎn)生畫面所需要的時(shí)間,包括了諸如畫面刷新率等)HAL(Hardware Abstraction Layer,硬件抽像化層)hardware motion pensation(硬件運(yùn)動(dòng)補(bǔ)償)HDTV(high definition television,高清晰度電視)HEL: Hardware Emulation Layer(硬件模擬層)high triangle count(復(fù)雜三角形計(jì)數(shù))ICD(Installable Client Driver,可安裝客戶端驅(qū)動(dòng)程序)IDCT(Inverse Discrete Cosine Transform,非連續(xù)反余弦變換,GeForce的DVD硬件強(qiáng)化技術(shù))Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition圖像處理和模式識(shí)別)large textures(大型紋理)LF(Linear Filtering,線性過濾,即雙線性過濾)lighting(光源)lightmap(光線映射)Local Peripheral Bus(局域邊緣總線)mipmapping(MIP映射)Modulate(調(diào)制混合)Motion Compensation,動(dòng)態(tài)補(bǔ)償motion blur(模糊移動(dòng))MPPS:(Million Pixels Per Second,百萬個(gè)像素/秒)MultiResolution Mesh,多重分辨率組合Multi Threaded Bus Master,多重主控Multitexture(多重紋理) nerest Mipmap(鄰近MIP映射,又叫點(diǎn)采樣技術(shù))Overdraw(透支,全景渲染造成的浪費(fèi))partial texture downloads(并行紋理傳輸)Parallel Processing Perspective Engine(平行透視處理器)PC(Perspective Correction,透視糾正)PGC(Parallel Graphics C
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