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畢業(yè)設(shè)計(jì)論文俄羅斯方塊游戲(已修改)

2024-12-19 15:45 本頁面
 

【正文】 畢業(yè)設(shè)計(jì)(論文)正文題 目俄羅斯方塊游戲?qū)? 業(yè)班 級(jí)姓 名學(xué) 號(hào)指導(dǎo)教師職 稱俄羅斯方塊游戲摘要: 在現(xiàn)代信息高速發(fā)展的時(shí)代,電子游戲已經(jīng)深入了人們的日常生活,成為了老少咸宜的娛樂方式,但是游戲設(shè)計(jì)結(jié)合了日新月異的技術(shù),在一個(gè)產(chǎn)品中整合了復(fù)雜的藝術(shù),設(shè)計(jì),聲音和軟件,所以并不是人人皆知,直到今天,在中國(guó)從事游戲設(shè)計(jì)的人仍然很少,但是游戲行業(yè)的發(fā)展之快,遠(yuǎn)超如汽車,家電等傳統(tǒng)行業(yè),也正因?yàn)槿绱耍螒蛉瞬诺慕逃囵B(yǎng)遠(yuǎn)落后于行業(yè)的發(fā)展。 俄羅斯方塊是一個(gè)老少咸宜的小游戲,它實(shí)現(xiàn)有四個(gè)正方形的色塊組成,然后存儲(chǔ)于一個(gè)數(shù)組的四個(gè)元素中,計(jì)算機(jī)隨機(jī)產(chǎn)生七種不同類型的方塊,根據(jù)計(jì)算機(jī)時(shí)鐘控制它在一定的時(shí)間不停的產(chǎn)生,用戶根據(jù)鍵盤的四個(gè)方向鍵進(jìn)行向左,向右,向下,翻轉(zhuǎn)操作。然后程序根據(jù)這七種方塊折疊成各種不同的類型。 論文描述了游戲開發(fā)的背景,意義,算法分析,功能實(shí)現(xiàn),功能測(cè)試。以C++為開發(fā)語言進(jìn)行設(shè)計(jì)與實(shí)現(xiàn)。關(guān)鍵詞:電子游戲,算法,C++,測(cè)試 The Russian square piece Abstract : In the era of highspeed development of electronic of information, puter game has enter people’s daily life, bee an amusement adapt to old and young. But game design is a bination of fastmoving technology ,the plexity of integrating design,art,audio and software into a single production,so this thechnology isn’t known by everyone .uptodate,there are few people work at game design all the same,whereas,thedevelopment of game industry more faster than traditional industry as home appliances and automobile,by the reason of this situation,the education and training of person with ablity of game design drop behind the development of game industry. The Russian square piece is a getaway drama with all proper old young ,it carry out to be constitute by four pieces of colours of exact square piece ,then save in one four chemical elements of the piece set ,random creation dissimilarity of calculator seven the square piece of the category type ,control it according to the calculator clock in certain time continuously creation , the customer is inside out according to four directions key control of the keyboard ,to left ,rightwards and get down ,(the realization of the control key is to be carry out by the event handing of the direction key of the keyboard) Then the procedure pileds according to these seven kinds of square pieces various different model. The thesis has described the game history ,has developed this game history ,has developed this game environment, development significance of game .Knowledge abiding by a software engineering ,definition begins from software problem ,proceed to carry out feasibility study ,need analysis ,essentials design,the at last has carried out a testing on the software engineering knowledge hierarchy .The puter games design and practice are designed o eclipse developing platform with C++ developing instrument ,under Microsoft Windows XP system this time.Key Words: electronic game calculate way C++ test目 錄1引言 1 1 22需求與算法分析 3 3 游戲需求 3 4 游戲形狀(方塊)需求 4 5 5 53系統(tǒng)功能實(shí)現(xiàn) 7 7 8 9 11 13 15 游戲區(qū)域繪圖的實(shí)現(xiàn) 16 游戲方塊繪制 20 煙花燃放功能 224功能測(cè)試 24 24 24 27 285總結(jié) 29[參考文獻(xiàn)] 30致謝 31┊┊┊┊┊┊┊┊┊┊┊┊┊裝┊┊┊┊┊訂┊┊┊┊┊線┊┊┊┊┊┊┊┊┊┊┊┊┊ 畢業(yè)設(shè)計(jì)俄羅斯方塊的程序設(shè)計(jì)1引言計(jì)算機(jī)游戲產(chǎn)業(yè)在隨著網(wǎng)絡(luò)的發(fā)展有了長(zhǎng)足的發(fā)展。游戲最早起源于純文字的交互游戲MUD,MUD是英文Multiuser Dungeons的縮寫。純文字交互,顧名思義,是一純文字的形式來進(jìn)行游戲。即,所有的場(chǎng)景描述、物品的樣子、所有人的行動(dòng)、時(shí)間的描述都是用文字的方式表達(dá)的??傊?,文字MUD是一個(gè)很需要想象力的游戲形式,需要從文字轉(zhuǎn)化成玩家自己腦海中的現(xiàn)實(shí)場(chǎng)景。隨著電子元器件的發(fā)展,電子產(chǎn)品迅速發(fā)展。掌上游戲機(jī)和電視游戲機(jī)在80年代和90年代風(fēng)靡一時(shí),此時(shí)由蘇聯(lián)人Alex Pajitnov制作的游戲俄羅斯方塊在掌上游戲機(jī)和電視游戲機(jī)上流行,其造成的轟動(dòng)和經(jīng)濟(jì)價(jià)值成為游戲史上的大事。所以本文通過用C++實(shí)現(xiàn)俄羅斯方塊學(xué)習(xí)游戲的整個(gè)設(shè)計(jì)和測(cè)試過程,學(xué)習(xí)用基于Windows的游戲程序設(shè)計(jì)。 俄羅斯方塊是個(gè)老幼皆宜的小游戲,它實(shí)現(xiàn)由四塊正方形的色塊組成,然后存儲(chǔ)在一個(gè)數(shù)組的四個(gè)元素中,計(jì)算機(jī)隨機(jī)產(chǎn)生不同七種類型的方塊,根據(jù)計(jì)算機(jī)時(shí)鐘控制它在一定的時(shí)間不停的產(chǎn)生,用戶根據(jù)鍵盤的四個(gè)方向鍵控制翻轉(zhuǎn)、向左、向右和向下操作,(控制鍵的實(shí)現(xiàn)是由鍵盤的方向鍵的消息函數(shù)實(shí)現(xiàn))。然后程序根據(jù)這七種方塊堆疊成各種不同的模型。基于Windows的游戲設(shè)計(jì)有很多方式,如基于java跨平臺(tái)的設(shè)計(jì),三種設(shè)計(jì)各有優(yōu)缺。基于java的設(shè)計(jì)能夠充分運(yùn)用java跨平臺(tái)的特性,
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