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【正文】 Microputer SystemsElectronic systems are used for handing information in the most general sense。 this information may be telephone conversation, instrument read or a pany’s accounts, but in each case the same main type of operation are involved: the processing, storage and transmission of information. in conventional electronic design these operations are bined at the function level。 for example a counter, whether electronic or mechanical, stores the current and increments it by one as required. A system such as an electronic clock which employs counters has its storage and processing capabilities spread throughout the system because each counter is able to store and process numbers. Present day microprocessor based systems depart from this conventional approach by separating the three functions of processing, storage, and transmission into different section of the system. This partitioning into three main functions was devised by Von Neumann during the 1940s, and was not conceived especially for microputers. Almost every puter ever made has been designed with this structure, and despite the enormous range in their physical forms, they have all been of essentially the same basic design. In a microprocessor based system the processing will be performed in the microprocessor itself. The storage will be by means of memory circuits and the munication of information into and out of the system will be by means of special input/output(I/O) circuits. It would be impossible to identify a particular piece of hardware which performed the counting in a microprocessor based clock because the time would be stored in the memory and incremented at regular intervals but the microprocessor. However, the software which defined the system’s behavior would contain sections that performed as counters. The apparently rather abstract approach to the architecture of the microprocessor and its associated circuits allows it to be very flexible in use, since the system is defined almost entirely software. The design process is largely one of software engineering, and the similar problems of construction and maintenance which occur in conventional engineering are encountered when producing software. The illustrat
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