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畢業(yè)論文-基于android平臺的祖瑪游戲設(shè)計(jì)與實(shí)現(xiàn)(已修改)

2025-06-22 10:42 本頁面
 

【正文】 畢業(yè)設(shè)計(jì)(論文) I 摘 要 在科技文化高速發(fā)展的今天,人們對游戲的需求也日益高漲。從最初運(yùn)行于掌上游戲機(jī)的“貪吃蛇”和“俄羅斯方塊”到如今風(fēng)靡全世界的網(wǎng)游無不體現(xiàn)了游戲的魅力。而隨著智能手機(jī)終端的出現(xiàn),更是為電子游戲提供了高速發(fā)展的平臺。特別是 iPhone 智能手機(jī)和 Android 智能手機(jī)的面世,為掌上休閑游戲提供了更完善的開發(fā)環(huán)境。 Android 是一種以 Linux 為基礎(chǔ)的開源代碼操作系統(tǒng),主要應(yīng)用于手機(jī),因?yàn)槠淞己玫娜藱C(jī)交互能力和能夠安裝使用眾多功能各異的應(yīng)用軟件而深受人們喜愛,本文就介紹其基于 Android 版本結(jié)合當(dāng)前 比較成熟的 AR技術(shù) 開發(fā)的一個(gè) 3D“ 祖瑪游戲 ”。根據(jù)游戲規(guī)則和實(shí)際需求,提出了新的構(gòu)想和設(shè)計(jì),并在這樣的基礎(chǔ)上,構(gòu)建實(shí)現(xiàn)了祖瑪游戲。 論文闡述了 Android 祖瑪游戲的開發(fā)過程。首先對手機(jī)游戲的背景意義和研究現(xiàn)狀、android 平臺的特征和應(yīng)用構(gòu)成進(jìn)行介紹,其次對游戲的策劃與需求進(jìn)行分析,重點(diǎn)介紹游戲的設(shè)計(jì)與實(shí)現(xiàn),然后進(jìn)行綜合測試。最后對游戲進(jìn)行總結(jié),提出游戲中的缺陷、不足和對未來的展望。 關(guān)鍵詞: Android 手機(jī) 3D 游戲 祖瑪 畢業(yè)設(shè)計(jì)(論文) II Abstract With the rapid development of science and technology nowadays, the demands of entertainment games are growing fast. From the first games that were the handheld 39。s “Snake” and “Tetris” to today extremely popular online games around the world all reflects the charm of the games. With the emergence of intelligent mobile terminals, a highspeed digital game development platform is better provided. Especially when the iPhone and Android phones are available, a better development environment for the applications of handheld casual games is more convenient. Android is a sort of open source code operating system that base on the Linux, and mainly used by mobile phone. It is so popular because of the good humanmachine interaction capability, and also there are all kinds of functional applications software can be installed that through by this operating system, this article will introduces a kind of Montezuma Game that bases on the Android and Compares with the current mature AR technology and 3D technology , this article pointed out an new idea and design for Montezuma due to the people’s operating habits and particular demands, and on such a basis to construct and achieve this to ensure the security and stability of the system effectively. This paper states development process of the android Montezuma game. At first, it introduces background significance of mobile phone game and research status, characteristics and application constitutes of the android platform structure. Next, the paper analyzes the plan and the requirements of the game, and focuses on design and implementation of the game. Then prehensive testing has made for the design. Finally, the paper summarizes the game and puts forward defects and future outlook for the game. Keywords: Android Mobile AR 3D Game Montezuma 畢業(yè)設(shè)計(jì)(論文) III 目 錄 第一章 緒論 ................................................................. 1 . 課題的背景及意義 ................................................... 1 . 研究現(xiàn)狀 ........................................... 錯(cuò)誤 !未定義書簽。 . 論文主要工作 ....................................................... 1 . 論文結(jié)構(gòu)安排 ....................................... 錯(cuò)誤 !未定義書簽。 第二章 需求分析 ............................................................ 3 . 游戲策劃 ........................................................... 3 . 美工需求 ........................................................... 3 . 功能需求 ........................................................... 4 . 游戲主界面功能需求 ............................................ 4 . 關(guān)卡選擇界面功能需求 .......................................... 4 . 游戲界面功能需求 .............................................. 4 . 游戲用例分析 .................................................. 5 . 系統(tǒng)的開發(fā)測試環(huán)境 ................................. 錯(cuò)誤 !未定義書簽。 . 本章小結(jié) ........................................................... 8 第三章 概要設(shè)計(jì) ............................................................ 9 . 游戲設(shè)計(jì)目標(biāo) ....................................................... 9 . 游戲結(jié)構(gòu) ........................................................... 9 . 游戲中需要解決的關(guān)鍵問題 .......................................... 11 . 本章小結(jié) .......................................................... 12 第四章 界面設(shè)計(jì) ............................................................ 13 . 游戲 界面整體結(jié)構(gòu) .................................................. 13 . 主界面 ............................................................ 13 . 關(guān)卡選擇界面 ...................................................... 14 . 游戲界面 .......................................................... 14 . 本章小結(jié) .......................................................... 14 第五章 詳細(xì)設(shè)計(jì)與實(shí)現(xiàn) ...................................................... 15 . 類框架介紹 ........................................................ 15 . 公共類 ....................................................... 15 . 游戲主界面相關(guān)類 ............................................. 16 . 游戲運(yùn)行界面相關(guān)類 ........................................... 17 . 功能實(shí)現(xiàn) .......................................................... 18 . 界面跳轉(zhuǎn)與特效 ............................................... 18 畢業(yè)設(shè)計(jì)(論文) IV . 適應(yīng)多種手機(jī)屏幕分辨率 ....................................... 19 . 背景聲音控制 ................................................. 19 . 游戲關(guān)卡實(shí)現(xiàn) ................................................. 20 . 玩家得分記錄存儲 ............................................. 20 . 珠子模型運(yùn)動實(shí)現(xiàn) ............................................. 21 . 模型碰撞檢測 ................................................. 22 . 玩家得分實(shí)現(xiàn) ................................................. 23 . 本章小結(jié) .......................................................... 24 第六章 總結(jié)與致謝 ......................................................... 26 . 本程序的總結(jié)和展望 ................................................ 26 . 經(jīng)驗(yàn)和感想 ........................................................ 26 致 謝 ..................................................................... 28 參考文獻(xiàn) ................................................................... 29 畢業(yè)設(shè)計(jì)(論文) 1 第一章 緒論 在游戲產(chǎn)業(yè)高速發(fā)展的今天,游戲的設(shè)計(jì)思想和理念也在不斷變化。而隨著智能手機(jī)終端的出現(xiàn),更是為手機(jī)游戲提供了高速發(fā)展的平臺。本章將對 Android 游戲的發(fā)展現(xiàn)狀和前景進(jìn)行分析,并介紹本文的研究內(nèi)容和結(jié)構(gòu)安排。 自上世紀(jì) 80 年代第一部手機(jī)誕生 以來,隨著計(jì)算機(jī)技術(shù)的進(jìn)步,手機(jī)也經(jīng)歷了從模擬器到 GSM、 再到今天的 3G 手機(jī)如此一個(gè)發(fā)展歷程。特別是進(jìn)入 21 世紀(jì)后手機(jī)的硬件性能得到很大的提高,當(dāng)前主流手機(jī)普遍配有主頻 500MHZ 的微處理器和 500MB 容量的存儲器。與之同步發(fā)展的還有支持手機(jī)運(yùn)行的手機(jī)操作系統(tǒng),從當(dāng)初的單
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