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畢業(yè)論文-基于android平臺(tái)的坦克大戰(zhàn)游戲設(shè)計(jì)(已修改)

2025-06-22 10:39 本頁(yè)面
 

【正文】 畢業(yè)設(shè)計(jì)(論文) I I 摘 要 本設(shè)計(jì)采用面向?qū)ο蟮脑O(shè)計(jì)模式,對(duì)游戲中的所有物體賦予對(duì)象的概念和屬性。在開(kāi)始游戲后,可以對(duì)游戲的進(jìn)行一些初始設(shè)置。在游戲按鈕主頁(yè)面上面有三個(gè)按鈕,這三個(gè)按鈕分別是開(kāi)始游戲,設(shè)置音效和積分榜。 設(shè)置音效分為背景音樂(lè)的設(shè)置還有音效的設(shè)置,這里的設(shè)置主要是開(kāi)關(guān)。音樂(lè)是背景音樂(lè),音效是當(dāng)發(fā)射子彈時(shí),帶的聲音還有當(dāng)子彈擊中敵方坦克時(shí),發(fā)出的爆炸聲。 積分榜是玩家的得分展示,游戲最后可以根據(jù)積分來(lái)判斷玩家是否破紀(jì)錄,如果破紀(jì)錄,則游戲結(jié)束時(shí)界面會(huì)顯示恭喜你破紀(jì)錄了,如果沒(méi)有破紀(jì)錄,則會(huì)顯示請(qǐng)?jiān)俳釉賲枴? 開(kāi)始游戲 ,玩家可以通過(guò)主界面上面的虛擬按鈕來(lái)控制主角的左右移動(dòng),通過(guò)觸屏來(lái)控制坦克炮筒的角度,并且發(fā)射子彈。敵方單位隨機(jī)的出現(xiàn)在屏幕上,然后經(jīng)過(guò)一段弧形的路徑,如果在移動(dòng)過(guò)程中被子彈擊中,子彈和坦克會(huì)消失,如果沒(méi)有被子彈擊中,則會(huì)判斷該坦克是否在屏幕上面,在屏幕上面就會(huì)繼續(xù)移動(dòng),不在屏幕上面該目標(biāo)就會(huì)消失。分?jǐn)?shù)的記錄是在 60秒內(nèi),主角坦克擊中敵方坦克的數(shù)量。 關(guān)鍵詞: 面向?qū)ο? 坦克大戰(zhàn) Java Socket 類 畢業(yè)設(shè)計(jì)(論文) II Abstract This design uses an objectoriented design patterns, all objects in the game to give the concept of objects and attributes. At the beginning of the game, the game can make some initial setup. Button home side in the game with three buttons, which are three buttons to start the game, set the audio and standings. Set audio settings and background music into sound settings, set the main switch here. Music is background music, sound effects when firing bullets, the band39。s sound as well as the bullet hit enemy tanks, the issue of the explosion. Standings show the player39。s score, the game can eventually points to determine whether the player according to the record, if the record, the game is over when the screen displays Congratulations on your record, if not recordbreaking, it will display your persistent efforts. Start the game, players can virtual buttons above the main interface to control and move around the protagonist, through the touch screen to control the angle of the tank barrel and firing bullets. Enemy units randomly appear on the screen, and then after a curved path during the move if hit by a bullet, bullets and tanks will disappear, if not hit by a bullet, it will determine whether the screen above the tank , will continue to move in the screen above, not on the screen above the target disappears. Scores record is within 60 seconds, the protagonist hit enemy tanks tank number. Keywords: Objectoriented Tankedaizhan Java Socket class 畢業(yè)設(shè)計(jì)(論文) 1 目 錄 第 1 章 緒論 ............................................................................................................................... 1 系統(tǒng)開(kāi)發(fā)背景 ................................................................................................................... 1 相關(guān)技術(shù)介紹 ................................................................................................................... 1 Eclipse ..................................................................................................................... 1 ADT ........................................................................................................................... 2 Android SDK ................................................................................................................ 2 Android、 C 語(yǔ)言、 C++三種主流編程技術(shù)比較 ............................................................ 2 第 2 章 需求分析 .................................................................................................................... 3 游戲設(shè)計(jì)的需求分析 ..................................................................................................... 3 功能上需解決的問(wèn)題 ..................................................................................................... 3 第 3 章 概要設(shè)計(jì) .................................................................................................................... 5 系統(tǒng)功能設(shè)計(jì) ................................................................................................................... 5 主角 ......................................................................................................................... 5 背景音樂(lè)和音效 ..................................................................................................... 5 敵方坦克 ................................................................................................................. 6 系統(tǒng)功能設(shè)計(jì)流程 ......................................................................................................... 6 坦克大戰(zhàn)相關(guān)功能聯(lián)系設(shè)計(jì) ........................................................................................... 7 第 4 章 詳細(xì)設(shè)計(jì) .................................................................................................................. 10 坦克大戰(zhàn)主要類基本功能分析 ................................................................................... 10 主類 ....................................................................................................................... 10 歡迎界面 ............................................................................................................... 10 按鈕主頁(yè)面 ........................................................................................................... 11 主角 ........................................................................................................................ 12 子彈 ....................................................................................................................... 12 音樂(lè)和音效 ............................................................................................................ 13 敵方坦克 ................................................................................................................ 14 最高分?jǐn)?shù) ................................................................................................................ 14 游戲結(jié)束 ............................................................................................................... 15 其他一些相關(guān)的線程和類 .................................................................................. 15 重要算法的實(shí)現(xiàn) ..........................................................................................
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