freepeople性欧美熟妇, 色戒完整版无删减158分钟hd, 无码精品国产vα在线观看DVD, 丰满少妇伦精品无码专区在线观看,艾栗栗与纹身男宾馆3p50分钟,国产AV片在线观看,黑人与美女高潮,18岁女RAPPERDISSSUBS,国产手机在机看影片

正文內(nèi)容

畢業(yè)論文-基于android平臺的坦克大戰(zhàn)游戲設計(已修改)

2025-06-22 10:39 本頁面
 

【正文】 畢業(yè)設計(論文) I I 摘 要 本設計采用面向?qū)ο蟮脑O計模式,對游戲中的所有物體賦予對象的概念和屬性。在開始游戲后,可以對游戲的進行一些初始設置。在游戲按鈕主頁面上面有三個按鈕,這三個按鈕分別是開始游戲,設置音效和積分榜。 設置音效分為背景音樂的設置還有音效的設置,這里的設置主要是開關(guān)。音樂是背景音樂,音效是當發(fā)射子彈時,帶的聲音還有當子彈擊中敵方坦克時,發(fā)出的爆炸聲。 積分榜是玩家的得分展示,游戲最后可以根據(jù)積分來判斷玩家是否破紀錄,如果破紀錄,則游戲結(jié)束時界面會顯示恭喜你破紀錄了,如果沒有破紀錄,則會顯示請再接再厲。 開始游戲 ,玩家可以通過主界面上面的虛擬按鈕來控制主角的左右移動,通過觸屏來控制坦克炮筒的角度,并且發(fā)射子彈。敵方單位隨機的出現(xiàn)在屏幕上,然后經(jīng)過一段弧形的路徑,如果在移動過程中被子彈擊中,子彈和坦克會消失,如果沒有被子彈擊中,則會判斷該坦克是否在屏幕上面,在屏幕上面就會繼續(xù)移動,不在屏幕上面該目標就會消失。分數(shù)的記錄是在 60秒內(nèi),主角坦克擊中敵方坦克的數(shù)量。 關(guān)鍵詞: 面向?qū)ο? 坦克大戰(zhàn) Java Socket 類 畢業(yè)設計(論文) II Abstract This design uses an objectoriented design patterns, all objects in the game to give the concept of objects and attributes. At the beginning of the game, the game can make some initial setup. Button home side in the game with three buttons, which are three buttons to start the game, set the audio and standings. Set audio settings and background music into sound settings, set the main switch here. Music is background music, sound effects when firing bullets, the band39。s sound as well as the bullet hit enemy tanks, the issue of the explosion. Standings show the player39。s score, the game can eventually points to determine whether the player according to the record, if the record, the game is over when the screen displays Congratulations on your record, if not recordbreaking, it will display your persistent efforts. Start the game, players can virtual buttons above the main interface to control and move around the protagonist, through the touch screen to control the angle of the tank barrel and firing bullets. Enemy units randomly appear on the screen, and then after a curved path during the move if hit by a bullet, bullets and tanks will disappear, if not hit by a bullet, it will determine whether the screen above the tank , will continue to move in the screen above, not on the screen above the target disappears. Scores record is within 60 seconds, the protagonist hit enemy tanks tank number. Keywords: Objectoriented Tankedaizhan Java Socket class 畢業(yè)設計(論文) 1 目 錄 第 1 章 緒論 ............................................................................................................................... 1 系統(tǒng)開發(fā)背景 ................................................................................................................... 1 相關(guān)技術(shù)介紹 ................................................................................................................... 1 Eclipse ..................................................................................................................... 1 ADT ........................................................................................................................... 2 Android SDK ................................................................................................................ 2 Android、 C 語言、 C++三種主流編程技術(shù)比較 ............................................................ 2 第 2 章 需求分析 .................................................................................................................... 3 游戲設計的需求分析 ..................................................................................................... 3 功能上需解決的問題 ..................................................................................................... 3 第 3 章 概要設計 .................................................................................................................... 5 系統(tǒng)功能設計 ................................................................................................................... 5 主角 ......................................................................................................................... 5 背景音樂和音效 ..................................................................................................... 5 敵方坦克 ................................................................................................................. 6 系統(tǒng)功能設計流程 ......................................................................................................... 6 坦克大戰(zhàn)相關(guān)功能聯(lián)系設計 ........................................................................................... 7 第 4 章 詳細設計 .................................................................................................................. 10 坦克大戰(zhàn)主要類基本功能分析 ................................................................................... 10 主類 ....................................................................................................................... 10 歡迎界面 ............................................................................................................... 10 按鈕主頁面 ........................................................................................................... 11 主角 ........................................................................................................................ 12 子彈 ....................................................................................................................... 12 音樂和音效 ............................................................................................................ 13 敵方坦克 ................................................................................................................ 14 最高分數(shù) ................................................................................................................ 14 游戲結(jié)束 ............................................................................................................... 15 其他一些相關(guān)的線程和類 .................................................................................. 15 重要算法的實現(xiàn) ..........................................................................................
點擊復制文檔內(nèi)容
畢業(yè)設計相關(guān)推薦
文庫吧 www.dybbs8.com
公安備案圖鄂ICP備17016276號-1