【正文】
大 連 民 族 學 院 本 科 畢 業(yè) 設 計(論 文) 基于 Android 平臺 的“經營冷飲店”游戲設計 大連民族學院本科畢業(yè)設計(論文)題目 I 摘 要 隨著社會與科技的發(fā)展,人們越來越注重移動、便攜與方便。而隨著這股潮流的發(fā)展,手機應用游戲應運而生。 安卓系統(tǒng) 作為一個市場占有超過 50%的手機平臺,其應用游戲的發(fā)展非常迅猛。 本論文提出一款基于 安卓 系統(tǒng)的“經營冷飲店”游戲設計,并對其具體開發(fā)與實現(xiàn)進行 了 剖析。 在游戲制作過程中,實現(xiàn)了用戶與手機之間的良好 的人機 交互,使用戶更好的參與到游戲中去。 此款游 戲為模擬經營類游戲,其內容主要包含 “ 游戲開始 ” , “ 選擇游戲難度 ” ,“ 玩家進貨、定價 ” , “ 游戲主畫面 ” , “ 游戲結束 ” 這 5 個模塊。 主要介紹了每個模塊的功能,設計方法。模塊和模塊之間的邏輯結構和數(shù)據(jù)處理。 本論文主要 對此款游戲的總體設計,需求分析 和內部數(shù)據(jù)的具體處理和計算 進行了詳細的 闡述 。 并對游戲的具體設計與實現(xiàn)進行了簡要的說明。在一定安卓理論的基礎上,介紹了部分關鍵代碼與關鍵函數(shù)的應用。對游戲中應用到的相關計算機圖形學實現(xiàn)應用動畫的過程做了具體介紹。 最后 展示 成果截圖 并對其進行 簡單介紹, 然后 論文進行整體總結與歸 納。 關鍵詞: 游戲 ; 安卓 ; 人機 交互 基于安卓的“經營冷飲店”游戲設計 II The Subject of Undergraduate Graduation Project (Thesis) of DLNU Abstract With the development of society and technology , growing emphasis has been on mobil , portable and this trend , mobil application game e into System as a market share over 50% of the mobile phone system,the application of Android has been developed very rapid. This paper presents an Android game called “The Cold Drink shop” and its specific development and realization are explained. The game is good humanputer interaction and the users will be better involved in the game. This game is business simulation game, its topics include “the start of the game”, “select the game difficulty”, “player purchase and pricing”, “the main game screen”, “the end game” of these five modules. It is introduction the function of each module, the design method and logical structure and data processing modules and between modules. This thesis focuses on the overall design of this game, needs analysis, and internal data processing and calculation in detail. And game specific design and implementation of a brief description. On the basis of the theory of Android, it is introduction of the application of the keys code and functions. Specific introduction to the puter graphics applications animation process applied to the game. Finally show the results and be a brief introduction, and then the paper overall summary and summarized. Key Words: Game; Android; Humanputer interaction 基于安卓的“經營冷飲店”游戲設計 III 目 錄 摘 要 ..................................................................................................................................... I Abstract ...................................................................................................................................... II 1 前言 ........................................................................................................................................ 1 游戲的目的與意義 ..................................................................................................... 1 Android 游戲的發(fā)展趨勢 ............................................................................................ 1 系統(tǒng)調研 ..................................................................................................................... 2 社會 可行性分析 ............................................................................................... 2 技術可行性分析 ............................................................................................... 2 經濟可行性分析 ............................................................................................... 2 2 Android 開發(fā)工具及系統(tǒng)特點 ............................................................................................... 3 開發(fā)工具 ...................................................................................................................... 3 系統(tǒng)特點 ...................................................................................................................... 3 3 游戲總體設計 ......................................................................................................................... 5 游戲模塊劃分 .............................................................................................................. 5 游戲設計邏輯 .............................................................................................................. 6 天氣影響因素 ................................................................................................... 6 聲譽影響因素 ................................................................................................... 6 4 游戲設計 ................................................................................................................................ 8 游戲需求分析 .............................................................................................................. 8 對功能的規(guī)定 ................................................................................................... 8 對性能的規(guī)定 ................................................................................................... 8 游戲數(shù)據(jù)分析 .............................................................................................................. 8 游戲固定數(shù)據(jù)存儲格式 ................................................................................... 8 玩家進貨價格生成 ........................................................................................... 9 商品腐敗值計算方法 ..................................................................................... 10 商店聲譽計算方法 ......................................................................................... 10 顧客購買率計算方法 ..................................................................................... 11 5 游戲具體設計與實現(xiàn) ................................................................................................... 12 游戲各 Activity 功能 ................................................................................................. 12 開始 Activity ................................................................................................... 12 選擇 Activity ..