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it歷史-網(wǎng)絡(luò)游戲歷史(中英文版)-文庫吧

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【正文】 ple tried to login at the 6pm start time, that the system crashed. 1990 CompuServe signed Spectrum Holobyte to develop an online version of Falcon F16. It was never released to the public. 1990 GEnie signed AUSI to develop a textbased game which would eventually bee Dragon’s Gate. They signed Kesmai and Activision to develop an online version of MechWarrior. GEnie launched Diplomacy Online. They also contract with Jim Dunnigan to develop the Hundred Year’s War as an online strategy game. They also begin to negotiate with Origin Systems to develop an online version of Ultima. GEnie signed with Clem Chambers and Alan Lenton to bring Federation II to their service. It bees quite popular. 1989 Quantum launched an online version of Hangman. 1989 Jessica Mulligan was hired by GEnie. She was responsible to sign up more online games. GEnie signs Gaslaxy II from AUSI. GEnie also launched AMazeing a first online 3D shooter. 1988 Jessica Mulligan, now working for Quantum Computer Services, wrote a paper on the gaming industry. She remended that Quantum license the Advanced Dungeons and Dragons (ADamp。D) from TSR. Quantum follows her advice. They launched NeverWinter Nights based on ADamp。D. 1988 Quantum Computer Services launched AppleLink: Personal Edition for Apple II. 1988 Gemstone was launched on GEnie. In the next two years it became the most popular online game on Genie. 1987 Simutronics Corporation was founded. 1987 Simutronics Corporation was founded. 1987 Rabbit Jack’s Casino was released on QuantumLink. 1987 Air Warrior was released on GEnie. 1986 John Sculley agrees to support a graphicbased online service fro Apple II puters. 1986 LucasFilms begins to develop Habitat. 1986 QuantumLink began testing Rabbit Jack’s Casino a graphic based online game. 1986 Kesmai introduced Air Warrior at an Exposition in San Francisco. It was the first true graphic based Multiplayer game. 1986 Jessica Mulligan has her account with Genie turned off three times for playing Stellar Warrior too much. As a result she snags a contract and writes a bined /chat based game. It launches midyear and is called Rim Worlds War. It is the first PlaybyEmail game on a mercial service. 1986 Kesmai rewrote MegaWars I. They launched it on Genie as Stellar Warrior. November 1985 Quantum Computer services, which later became America Online, launched QuantumLink. It was a graphics based online service exclusively for Commodore 64/128 users. They charged $ a month plus about $5 an hour. 1985 General Electric funded a mercial ASCII. It was similar to CompuServe. The called it GEnie. They charged $6 an hour for both 1200 and 300bps. 1984 Mark Jacobs formed a pany which later became known as Mythic Entertainment. He set up a server system in his home using eight phone lines to run the game, Aradath, which was textbased and roleplaying. It cost $40 a month to play. This is believed to be the first professionally run, flatrate online gaming service. 1984 A mercial version of MUD was released in England. 1982 Bill Louden was in charge of games at CompuServe. He purchased an ASCII space bat simulator. He gave the simulator called DECwars to Kesmai. Kesmai used the simulator to
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