【正文】
.......................................................... 16 PuzzleGame 類 .......................................................................................... 16 PuzzlePad 類 ............................................................................................. 19 Black 類 .................................................................................................... 21 Point 類 .................................................................................................... 22 HandleImage 類 ......................................................................................... 24 HangleMove 類 ......................................................................................... 25 VerifySuccess 類 ........................................................................................ 27 第三章 魔板游戲系統(tǒng)的具體實(shí)現(xiàn) .......................................................................... 29 游戲主類的設(shè)計(jì) ................................................................................................... 29 魔板對(duì)象的實(shí)現(xiàn) ................................................................................................... 30 游戲使用時(shí)間的設(shè)計(jì) ............................................................................................ 32 游戲成功與否的判斷設(shè)計(jì) ..................................................................................... 33 程序設(shè)計(jì)及調(diào)試運(yùn)行 ............................................................................................ 34 第四章 添加新功能 ............................................................................................... 35 增加英雄榜功能 ................................................................................................... 35 增加查看英雄榜功能 ............................................................................................ 36 2020 級(jí)程序設(shè)計(jì)綜合實(shí)驗(yàn)報(bào)告 6 增加背景音樂功能 ............................................................................................... 37 增加登錄界面功能 ............................................................................................... 37 第五章 結(jié)束語(yǔ) ...................................................................................................... 38 致謝 ........................................................................................................................... 39 參考文獻(xiàn): ................................................................................................................ 40 附錄:源代碼 ............................................................................................................. 41 PuzzleGame ......................................................................................................... 41 ..................................................................................................... 43 ............................................................................................................ 46 ............................................................................................................. 46 ................................................................................................. 47 .................................................................................................. 47 ................................................................................................ 49 .......................................................................................................... 50 .................................................................................................. 51 ............................................................................................................ 53 ..................................................................................................... 54 2020 級(jí)程序設(shè)計(jì)綜合實(shí)驗(yàn)報(bào)告 7 摘要 一種較 “ 捉放曹 ” 玩耍方式多,游戲可易可難,且功能多的智力魔板,它由具有邊框及活動(dòng)檔板的魔盤和若干塊兩面都印有圖案 或者數(shù)字 的魔板組成。各魔板兩面的圖案分別 數(shù)字 表示其序號(hào)。游戲時(shí)可隨意調(diào)節(jié)魔盤的使用面積和自由布題,然后滑動(dòng)魔板,使故事情節(jié)展現(xiàn)在眼前,即使智力較低的幼兒,也可看圖說(shuō)話、講故事和做拼圖、排畫等智力積木游戲。使其啟迪思維、開發(fā)智力。 我們用java 語(yǔ)言編寫的游戲可以完成對(duì)數(shù)字、圖案的一個(gè)游戲,設(shè)計(jì)調(diào)用一些類以及類方法來(lái)完成我們的設(shè)計(jì)目的。 關(guān)鍵字:智力魔板、游戲、 java、開發(fā)智力 2020 級(jí)程序設(shè)計(jì)綜合實(shí)驗(yàn)報(bào)告 8 ABSTRACT A relatively catch put cao play, the game can be easy way can be difficult, and the intelligence function is much, it MoBan have borders and activities by the baffle plate and several blocks demons with both sides of the MoBan pattern or digital. The two sides MoBan pattern of digital said its serial number respectively. Games can be adjusted as the use of magic plate area and free cloth, and then sliding MoBan problem, make the story unfolded in front of their eyes, even if intelligence lower kindergarten, also can speak, told stories and pictures do puzzles, row painting and other intelligence board games. Make its enlightenment thinking, and developing intelligence. We use Java language games written for digital, design can be pleted in a game, design of some kind and call way to acplish our design goal. Key word: intelligence MoBan, games, Java, and developing intelligence 2020 級(jí)程序設(shè)計(jì)綜合實(shí)驗(yàn)報(bào)告 9 第一章 引言 背景 魔板游戲作為一種智力小游戲,受到廣大中小學(xué)生以及一些上班族的喜愛,可以在忙碌的一天之后放松下自己緊繃的精神,同時(shí)可也以得到智力的提升。 魔板游戲的游戲規(guī)則十分簡(jiǎn)單,卻擁有十分廣闊選擇空間,使得游戲背景圖案可以變化多端,比其它游戲復(fù)雜深?yuàn)W。這就是魔板游戲的 魅力 所在。玩魔板游戲?qū)θ四X的 智力 開發(fā)很有幫助,可增強(qiáng)一個(gè)人的計(jì)算能力、創(chuàng)造能力、思維能力、判斷能力,也能提高人的 注意力 和控制力。玩魔板游戲?qū)和倌甑闹橇Πl(fā)展起到積極作用,使他們能更好的分析事物。 Java 語(yǔ)言是當(dāng)今最為流行的程序設(shè)計(jì)語(yǔ)言之一 作為一門非常優(yōu)秀和極為健壯的編程語(yǔ)言,它同時(shí)具有的面向?qū)ο?,與平臺(tái)無(wú)關(guān),分布式應(yīng)用,安全,穩(wěn)定和多線程等優(yōu)良的特征,使 用 Java 語(yǔ)言,不僅可以開發(fā)出功能強(qiáng)大的大型應(yīng)用程序,而且 Java 語(yǔ)言本身突出的跨平臺(tái)的特性也使得它特別適合于 Inter 上的應(yīng)用開發(fā),可以這樣說(shuō), Java 的出現(xiàn)使得所開發(fā)的應(yīng)用程序“一次編寫,處處可用”的實(shí)現(xiàn)成為了可能。 近來(lái)隨著計(jì)算機(jī)的快速發(fā)展,各種各樣的電腦游戲?qū)映霾桓F,使得我們能有更多的娛樂項(xiàng)目,而魔板游戲能起到鍛煉人的思維和修身養(yǎng)性的作用,而且魔板游戲水平頗高,我們可以自己選擇不同難度的游戲,大有與人腦分庭抗禮之勢(shì)。