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游戲策劃01-在線瀏覽

2025-02-17 05:53本頁面
  

【正文】 e : Your Life as a Game ? List five areas of your life that could be games. Then briefly describe a possible underlying game structure for each. Being a Better Player ? One way to bee an advocate for the player ? don’ t just mean more skilled or someone who wins all the time ? using yourself and your experiences with games to develop an unerring sense for good gameplay ? The first step to practicing any art form is to develop a deep understanding of what makes that art form work ? need to learn to play with the same conscious sensitivity to your own experience and critical analysis of the underlying system that these other arts demand Being a Better Player ? formal, dramatic, and dynamic aspects of games ? form a set of tools that you can use to analyze your gameplay experiences and bee a better, or more articulate, player and creative thinker ? Being game literate: understanding how game systems work, analyzing how they make meaning, and using your understanding to create your own game systems game journal ? writing your analysis in a game journal ? help you think through experiences you’ ve had ? remember details of your gameplay ? try and think deeply about your game experience ? why did it strike you ? What did you think, feel, do, etc. ? What are the underlying mechanics that made the moment work ? The dramatic aspects Exercise : Game Journal ? Start a game journal ? Try to describe not just the features of the game, but dig deeply into the choices you made, what you thought and felt about those choices, and the underlying game mechanics that support those choices. ? Go into detail。游戲策劃 山東大學(xué)軟件學(xué)院 2023秋 教材 ? Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games ? Man Kaufmann, ISBN: 0240809742, February 08, 2023 參考書 ? 黃石,丁肇辰,陳妍潔,數(shù)字游戲策劃 (數(shù)字娛樂設(shè)計(jì)系列教材 ),清華大學(xué)出版社,2023 年 6月 ? 信息產(chǎn)業(yè)部軟件與集成電路促進(jìn)中心 。北京匯眾益智科技有限公司,游戲架構(gòu)設(shè)計(jì)與策劃,電子工業(yè)出版社, 2023 年 6月 內(nèi)容簡介 ? 本課程主要內(nèi)容包括游戲策劃概要、游戲性要素、游戲策劃思想和針對不同類型的游戲策劃方法等,通過深入淺出地介紹當(dāng)前游戲策劃的理論和方法,并通過緊密結(jié)合實(shí)踐訓(xùn)練,力圖使學(xué)生深入理解并掌握游戲策劃及實(shí)施的流程與方法。 look for the reasons why various mechanics of the game exist. Analyze why one moment of gameplay stands out and not another. ? Commit to writing in your game journal every day Creativity ? need to access your creativity to design great games ? Everyone is creative in different ways ? e up with lots of ideas without even trying ? focus on one idea and explore all of its possible facets ? sit quietly in their rooms thinking to themselves ? bounce ideas around with a group and find the interaction to be stimulating ? seek out stimulation or new experiences to spark their imaginations Creativity ? Great game designers can tap into their dreams and fantasies and bring those to life as interactive experiences ? Will Wright: The Sims, Spore ? Nintendo’s Shigeru Miyamoto宮本 茂 : often looks to his childhood and to hobbies that he enjoys ? Exercise : Your Childhood ? List ten games you played as a child。 also good way to think through your game and introduce it to the team members ? should include demo artwork and a solid gameplay treatment Step 4: Software Prototype(s) ? creating rough puter models of the core gameplay ?Digital prototyping is discussed in Chapter 8 ? Playtest the software prototype(s) using the process described in Chapter 9 ? When the software prototype(s) demonstrate working gameplay that achieves your player experience goals, move on to the documentation step Step 5: Design Documentation ? While you have been prototyping and working on your gameplay, you have probably been piling notes and ideas for the “ real” game. ? Use the knowledge you’ ve gained during this prototyping stage to write the first draft of a document that outlines every aspect of the game and how it functions. ? This docume
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