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ix_angle)/3 Rotate Csys 選擇坐標(biāo)系統(tǒng)PRT_CSYS_DEF Z axis Flip | Okay 輸入數(shù)值:helix_angle/3 Done Move 圖313 復(fù)制曲線 Done OK Done 回到PART菜單 完成后如圖313 第二十七步 復(fù)制曲線Feature Copy Move | Select | Independent | Done 選擇上步建立的曲線 Done Translate Plane 選擇FRONT平面 Flip | Okay 輸入數(shù)值:face_width*cos(helix_angle)/3 Rotate Csys 選擇坐標(biāo)系統(tǒng)PRT_CSYS_DEF Z axis Flip | Okay 輸入數(shù)值:helix_angle/3 圖314 復(fù)制曲線 Done Move Done OK Done 回到PART菜單 完成后如圖314 第二十八步 建立一條曲線 Sketch | Done 選擇繪圖平面:TOP OK Bottom 選擇參考平面:FRONT 繪制如圖315剖面 圖315 建立曲線 OK 完成曲線的繪制 View Default 轉(zhuǎn)為3D視圖第二十九步 建立Swept Blend特征Feature Create Solid Protrusion Advanced | Solid | Done Swept Blend | Done Select Sec | NrmToOriginTraj | Done Select Traj 圖316 Swept Blend 特征 One By One | Select 選擇曲線 Done Pick Curve | Sel Loop 選擇如圖所示曲線位置 Done第三十步 復(fù)制實(shí)體Copy Move | Select | Independent | Done 選擇 圖317 完成后的特征Swept Blend實(shí)體 Done Rotate Csys 選擇坐標(biāo)系PRT_CSYS_DEF Z axis Okay 輸入旋轉(zhuǎn)角度:360/no_of_teeth Done Move Done OK Done 回到PART菜單 完成實(shí)體的復(fù)制。 圖320 隱藏曲線第四章 結(jié)論畢業(yè)設(shè)計(jì)實(shí)際上是將以前所學(xué)知識(shí)的做一做總結(jié),本設(shè)計(jì)主要是為了復(fù)習(xí)大學(xué)四年所學(xué)的知識(shí),如齒輪傳動(dòng),蝸輪蝸桿傳動(dòng),帶傳動(dòng)等等,達(dá)到鞏固基礎(chǔ)的目的,為以后走上就業(yè)崗位作好鋪墊。該設(shè)計(jì)同樣讓我增長了不少知識(shí),電磁鐵的設(shè)計(jì),電磁離合器的設(shè)計(jì),以及傳感器的設(shè)計(jì)等。進(jìn)入圖書館利用電腦檢索并迅速找到所要的書,能夠大量節(jié)省時(shí)間;學(xué)會(huì)使用各種各樣的檢索器是學(xué)生必備的技能,同時(shí)也為進(jìn)入社會(huì)之后繼續(xù)學(xué)習(xí)提供渠道,豐富的網(wǎng)絡(luò)資源是最好的知識(shí)寶庫,網(wǎng)絡(luò)的出現(xiàn)不僅使信息的傳遞加速,而且為我們不斷學(xué)習(xí)提供了方便。老師勤懇的工作作風(fēng),誨人不卷的教育態(tài)度,和投身于教育事業(yè)獻(xiàn)身精神將是我一生學(xué)習(xí)的榜樣。同時(shí)也感謝車輛工程教研室的老師們對我學(xué)習(xí)提供了許多的條件和幫助,使我順利地完成了學(xué)業(yè)。謝謝!原文CHAPTER 11 Labor Introduction Labor modeling involves multiple elements working together. The elements involved are:LaborThe element that moves around the system, meeting process Requirements, or loading and unloading parts at various locations. Labor controllerThe controlling element that controls the behavior of the various labor in the model.Labor decision pointsThese are loading and unloading points where labor can stop, pickup and drop off parts on path systems. Labor path systemThis represents the layout on which the labor can move and where labor decision points are located.Labor pointsThese determine where labor stand when at an element. Labor via pathsThese define the path labor takes between elements that are not connected by a labor path system.The first step in the creation of a labor system is to define a controller. If a labor path system is required, the next step is to use buttons below the Model | Layout | Create System title bar to define the attributes of the labor path system, such as speed of travel and the cross section to extrude to form the display of the segments. The Layout and Segment buttons are then used to create segments, and join them together. The Model | Layout page is provided so that path systems may be created by defining a series of curves and lines, thus avoiding the tedium of creating each path segment as a separate CAD part. A cross section is extruded along each curve and line to form each path segment. A more detailed discussion of the layout page can be found in Chapter 8, Layout. Once a path has been created you add decision points for load and unload points. You can use the built in or custom popups to define the behavior of the system. NOTE: Paths do not need to be defined for a labor system to operate. If a path is not available, the model will automatically create a via path for the labor to move along. This is known as auto path generation in QUEST. In this chapter it is assumed that you are now familiar with the basics of the QUEST user interface and with the concepts of elements, classes, and parts.Objectives This chapter describes the concepts and characteristics of a labor system and the buttons that are used to create them. Each button is described and the details of its parameters discussed. An explanation of how these parameters may be used to model physical systems is provided. Associated Tutorials This chapter contains explanations for many of the concepts presented in the following chapters of the QUEST Tutorials.Chapter 11, Labor I Chapter 12, Labor II Chapter 13, Labor III Chapter 17, AGV Modeling IIIIt is advisable that you work through these tutorials in conjunction with reading this chapter to gain a better understanding of how to use labor systems. Common Labor System Creation Topics Naming Conventions When a new path system, labor, or decision point is created a new element class is created. QUEST automatically assigns unique names to the class and all the segments/elements in that class. The class name will be the type of the element class followed by a number, ., Labor1 is the first element class of type Labor created using the default options. You have the option of entering a custom class name. The segments or elements in that class will then be named with the class name followed by a number, ., Labor1_1 will be the first labor element of class Labor1. The individual element names cannot be set when the element class is created, but once created, can be renamed by selecting Model | Build | Element | Modify. If the name of an element class is modified at some stage after it has been created, then QUEST will present you with the option of automatically renaming all the elements in that class. Element Geometry The following buttons allow you to set the display parameters of the element such as geometry and color. Color This button is used to assign color data to the element class. You select a color from a pull down list of the available system colors. NOTE: If you created the part in the CAD world, then the sub objects of the part that will be changed by this button are those that were created with the color part user defined in the CAD world. 3D File This button is used to set the geometry for an element class. There are two alternatives:Default GeometryThe new element will b