【正文】
Java 平臺的總稱。 關(guān)鍵詞 : 休閑游戲 , Java 語言 , 編譯軟件 金陵科技學(xué)院學(xué)士學(xué)位論文 Abstract II 作者:湯科 The JAVA carries out spider playing cards game Abstract Because the recreational game market pete of get stripe, particularly the attraction of the huge market foreground of the chess card recreational game, many panies all join the row of the petition of chess card game, that is at that time the petition be it may be said recreational chess card swims game in, the Microsoft pany produce of WINDOWS series several edition operate systems in from take of the spider playing cards game be that the player is the most well know.Spider playing cards game is two typical card games, the target of game with the minimal ambulation number of times will ten fold all most anterior cards in card to move to generic name of the language and Java terrace of the Java program design that the Java is released May in 1995 by the pany of Sun topic will adopt Java language to write this game procedure of the spider playing cards bine adoption eclipse edit and translate software to edit and translate that game procedure. Key words: The recreational game, the Java language, edits and translate software 金陵科技學(xué)院學(xué)士學(xué)位論文 目錄 III 作者:湯科 目錄 摘要 ……………………………………………………………………………………………………… .Ⅰ Abstract…………………………………………………………………………………………………… Ⅱ 第 1 章 緒 論 ............................................................................................................................... 1 引言 ............................................................................................................................... 1 主要工作內(nèi)容 ................................................................................................................. 1 第 2 章 開發(fā)工具簡介 ................................................................................................................. 2 java 語言概述 ................................................................................................................. 2 java 語言的特點(diǎn) .............................................................................................................. 2 關(guān)于 ECLIPSE ............................................................................................................... 3 第 3 章 游戲程序設(shè)計(jì)需求分析 ................................................................................................... 5 游戲程序設(shè)計(jì)的任務(wù)概述 .............................................................................................. 5 游戲程序設(shè)計(jì)的綜合要求 .............................................................................................. 5 本游戲程序需要解決的問題 ............................................................................................ 5 第 4 章 游戲程序的總體設(shè)計(jì) ...................................................................................................... 6 線程的設(shè)計(jì) .................................................................................................................... 6 線程的生命周期 ............................................................................................................. 6 代碼設(shè)計(jì) ........................................................................................................................ 7 第 5 章 游戲程序的詳細(xì)設(shè)計(jì) ...................................................................................................... 9 游戲程序流程圖 ............................................................................................................. 9 界面設(shè)計(jì)的實(shí)現(xiàn) ............................................................................................................. 9 游戲的等級設(shè)置 ........................................................................................................... 15 游戲紙牌初始化 ........................................................................................................... 16 游戲運(yùn)行 ...................................................................................................................... 18 事件處理 ...................................................................................................................... 27 顯示游戲的信息 ........................................................................................................... 30 第 6 章 游戲程序運(yùn)行打包 ........................................................................................................ 33 游戲程序的運(yùn)行 ........................................................................................................... 33 游戲程序的打包 ........................................................................................................... 33 結(jié)束語 ...................................................................................................................................... 34 致 謝 ....................................................................................................................................... 35 參考文獻(xiàn) .................................................................................................................................. 36 金陵科技學(xué)院學(xué)士學(xué)位論文 第一章 緒論 1 作者:湯科 第 1 章 緒論 引言 隨著休閑游戲市場競爭的升級,尤其是棋牌類休閑游戲的 巨大市場前景的吸引,許多公司都加入到棋牌游戲的競爭之列,一時(shí)之間競爭可謂慘烈。新的棋牌類游戲如雨后春筍般涌出:游戲內(nèi)容不斷豐富,功能不斷增多;游戲數(shù)量不斷增多,變著花樣的出新游戲;游戲平臺不斷完善,平臺穩(wěn)定性和抗壓能力等顯著增強(qiáng);游戲可玩性不斷增加等等?,F(xiàn)在市場上流行的大部分蜘蛛紙牌游戲包括手機(jī) 游戲中的蜘蛛紙牌游戲都是以 WINDOWS 系列操作系統(tǒng)中自帶的蜘蛛紙牌游戲?yàn)闃颖舅_發(fā)的。 主要工作內(nèi)容 本課題采用 Jav