【正文】
action, make the jump to animation, a larger development space. As a special kind of movie photography technology, fixed lattice animation photography can not only as a movie special visual effect technology, but also as a independent animation art categories exist. In puter 3d graphics animation (hereinafter referred to as CGI) has not yet born before, fixed lattice accidentally form has been the only animated 3d animation films. But early stopaction animation effects means are mostly through prototype, stunt photography, optical instruments and so on the traditional technology finish. In puter rapid development today, in a magical, in postproduction, animation technology of traditional frame made by modern puter technology, the impact of the strong stopaction animation gradually baptism to glory. Have high new puter production, shooting mode, and the auxiliary tool for fabricating technology, will make stopaction animation greatly saves the time and cost of making stopaction animation, more capable to provide the picture vision, audiovisual, rendering the state raised to imagine. The use of puters stopaction animation for the postproduction provides more and better instrument, also make many past must use model and photography means of special effects can be pleted through the puter technology to plete. Late In the movie in the hundred years after the birth of time, many animation artist continually trying to perfect the postproduction stopaction animation technique, make its artistic form gradually perfect.Keywords: stopaction animation postproduction 目錄摘要............................................................................1Abstract ...........................................................1第一章 緒論.....................................................................4 ..............................................................4 ....................................................5 ..................................................5 研究方法..............................................................5 研究意義..............................................................5第二章 定格動畫..................................................................6 ...................................................6 .........................................................6 .....................................................7第三章 后期制作..................................................................7 .....................................................8 .....................................................8 .........................................8 .................................................9 第四章 定格動畫中的后期制作......................................................9 ...................................................9 ..................................................10 ......................................................10 ............................................11 ..................................................12第五章 總結(jié).....................................................................12 參考文獻.................................................