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業(yè)學院 2020 屆畢業(yè)設(shè)計說明書 . 2 Abstract At present, domestic and international virtual prototyping technology to toy design and simulation, this technology uses puter software to create threedimensional toy system of threedimensional solid model and the kinematics and dynamics model, analyze and evaluate the performance of toy systems, making the toy design development of the manufacturing process to achieve a true sense of the flexible and efficient. The use of this technology not only improves the production efficiency but also to continuously improve its performance, making the design of research and development costs have been reduced. In order to meet consumer demand, research and design a greater variety of toy products update, which makes virtual prototyping technology has been further use, but also makes the design cycle significantly shortened. With the development and application of puter technology, making the toys continue to simplify the design process, greatly reducing the costs and time period The subject of Adams throSolidworksh the use of SOLIDWORKS and the kinematics of dolphin toys simulation, first of all, the demolition of the dolphin toy, mapping, and then in the SOLIDWORKS software modeling threedimensional parts and assembly, the assembly after its exercise into ADAMS software Science analysis and simulation, throSolidworksh continuous missioning and parameter setting, and finally achieve the kinematic simulation dolphin. The results of simulation analysis and summary, optimal design. Key words: virtual prototype threedimensional model debSolidworksging kinematic optimal design 武漢工業(yè)學院 2020 屆畢業(yè)設(shè)計說明書 . 3 目錄 摘要 ........................................................................................................................................ 1 Abstract ................................................................................................................................... 2 目錄 ........................................................................................................................................ 3 前言 ................................................................................................................................... 4 課題的來源,研究目的和意義 ..................................................................................... 4 玩具 動力學仿真的國內(nèi)外研究現(xiàn)狀及分析 .................................................................... 4 玩具動力學仿真的國內(nèi)研究現(xiàn)狀 ........................................................................ 5 玩具動力學仿真的國外研究現(xiàn)狀 ........................................................................ 7 現(xiàn)狀分析 ........................................................................................................... 8 本課題的研究目標與內(nèi)容 ............................................................................................ 9 課題的研究步驟 .......................................................................................................... 9 研究方案與研發(fā)工具 .........................................................................................................10 研究方案 ...................................................................................................................10 SOLIDWORKS 軟件簡介 ............................................................................................10 ADAMS 簡介 .............................................................................................................. 11 基于 SOLIDWORKS 的 瓢蟲 玩具的三維幾何建模 ..............................................................17 玩具的拆卸、測繪 .....................................................................................................17 玩具外殼內(nèi)部尺寸定位 .....................................................................................21 零件建模中的關(guān)鍵技術(shù) ...............................................................................................23 齒輪建模技術(shù) ...................................................................................................23 零件的曲面建模技術(shù) .............................................................. 錯誤 !未定義書簽。 本課題通過運用 Solidworks 和 Adams 對 瓢蟲 玩具進行運動學的仿真,首先,對 瓢蟲 玩具進行拆卸、測繪,然后在 SOLIDWORKS 軟件中進行三維零件建模并裝配,裝配完后將其導入 ADAMS 軟件中進行運動學的分析和仿真,通過不斷的調(diào)試和參數(shù)的設(shè)定,實現(xiàn)了 瓢蟲 的運動學仿真。為了適應(yīng)消費者的需求,研發(fā)設(shè)計出更新更多種類的玩具產(chǎn)品,這使得虛擬樣機技術(shù)得到了進一步的運用,也使得設(shè)計周期大大縮短。 瓢蟲 玩具的機構(gòu)運動學仿真 武漢工業(yè)學院 2020 屆畢業(yè)設(shè)計說明書 . 1 摘要 目前,國內(nèi)外將虛擬樣機技術(shù) 廣泛應(yīng)用于玩具的設(shè)計仿真中,這一技術(shù)應(yīng) 用計算機三維軟件建立玩具系統(tǒng)的三維實體模型和運動學及動力學模型,然后利用仿真軟件 分析和評估玩具系統(tǒng)的 各項 性能, 這使得玩具的設(shè)計開發(fā)制造過程實現(xiàn)了真正意義上的柔性化和高效化。這項 技術(shù)的運用不僅提高了產(chǎn)品的生產(chǎn)效率而且還不斷完善其性能,從而使得研究開發(fā)的設(shè)計成本不斷降低。隨著計 算機技術(shù)的發(fā)展和運用,使得整個玩具的設(shè)計過程不斷簡化,大大減少了成本開支和時間周期。對仿真的結(jié)果進行分析和總結(jié),優(yōu)化設(shè)計方案。 瓢蟲 玩具的零件建模 ..................................................................................................28 瓢蟲 玩具的零件裝配 ..................................................................................................29 基于 Adams 的 瓢蟲 玩具的仿真 .........................................................................................34 模型導入 ....................................................................................................................34 模型的重命名 .............................................................................................................36 模型中約束的施加 ......................................................................................................37 瓢蟲 玩具中轉(zhuǎn)動副的創(chuàng)建 ..................................................................................38 瓢蟲 玩具中齒輪副的創(chuàng)建 ..................................................................................39 碰撞的創(chuàng)建 .......................................................................................................41 瓢蟲 玩具中各零件的關(guān) 系表 ..............................................................................42 瓢蟲 玩具的運動學仿真 ...............................................................................................