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【正文】 here //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CMyDlg, CDialog) //{{AFX_MSG_MAP(CMyDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_BUTTON4, OnButton4) //}}AFX_MSG_MAP ON_BN_CLICKED(IDC_BUTTON5, amp。 //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAPEND_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CMyDlg dialogCMyDlg::CMyDlg(CWnd* pParent /*=NULL*/) : CDialog(CMyDlg::IDD, pParent){ //{{AFX_DATA_INIT(CMyDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()LoadIcon(IDR_MAINFRAME)。 // DDX/DDV support //}}AFX_VIRTUAL// Implementationprotected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP()}。// Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }。}// : implementation file//include include include ifdef _DEBUGdefine new DEBUG_NEWundef THIS_FILEstatic char THIS_FILE[] = __FILE__。 if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application39。dlg。 // Call this when linking to MFC staticallyendif CMyDlg dlg。 // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need.ifdef _AFXDLL Enable3dControls()。endif/////////////////////////////////////////////////////////////////////////////// CMyAppBEGIN_MESSAGE_MAP(CMyApp, CWinApp) //{{AFX_MSG_MAP(CMyApp) // NOTE the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CMyApp constructionCMyApp::CMyApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CMyApp object
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