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饑荒控制臺(tái)指令大全物品大全服務(wù)器管理命令大全(編輯修改稿)

2024-09-01 18:13 本頁(yè)面
 

【文章內(nèi)容簡(jiǎn)介】 c_groundtype() local index, table = ConsoleCommandPlayer():GetCurrentTileType() print(Ground type is , index) for k,v in pairs(table) do print(k,v) endend搜索function c_searchprefabs(str)例如c_searchprefabs(log)[04:57:55]: ConsoleInput: c_searchprefabs(log)[04:57:55]: Found 10 matches:[04:57:55]: log[04:57:55]: yellowgem[04:57:55]: maxwellphonograph[04:57:55]: livinglog[04:57:55]: glommerwings[04:57:55]: deerclopswarning_lvl1[04:57:55]: deerclopswarning_lvl4[04:57:55]: deerclopswarning_lvl3[04:57:55]: deerclopswarning_lvl2[04:57:55]: teleportato_ring鎖定健康function c_maintainhealth(player, percent) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() end = player:DoPeriodicTask(3, function(inst) :SetPercent(percent or 1) end)end鎖定sanfunction c_maintainsanity(player, percent) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() end = player:DoPeriodicTask(3, function(inst) :SetPercent(percent or 1) end)end鎖定饑餓function c_maintainhunger(player, percent) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() end = player:DoPeriodicTask(3, function(inst) :SetPercent(percent or 1) end)end鎖定溫度f(wàn)unction c_maintaintemperature(player, temp) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() end = player:DoPeriodicTask(3, function(inst) :SetTemperature(temp or 25) end)end鎖定濕度f(wàn)unction c_maintainmoisture(player, percent) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() end = player:DoPeriodicTask(3, function(inst) :SetPercent(percent or 0) end)end鎖定以上所有 Use this instead of godmode if you still want to see deltas and thingsfunction c_maintainall(player) player = player or ConsoleCommandPlayer() c_maintainhealth(player) c_maintainsanity(player) c_maintainhunger(player) c_maintaintemperature(player) c_maintainmoisture(player)endc_maintainall()取消鎖定function c_cancelmaintaintasks(player) player = player or ConsoleCommandPlayer() if ~= nil then :Cancel() = nil end if ~= nil then :Cancel() = nil end if ~= nil then :Cancel() = nil end if ~= nil then :Cancel() = nil end if ~= nil then :Cancel() = nil endend未知function c_removeallwithtags(...) for k,ent in pairs(Ents) do for i,tag in ipairs(arg) do if ent:HasTag(tag) then ent:Remove() break end end endend三、高級(jí)控制臺(tái)命令:請(qǐng)自行翻譯Get a certain playerAllPlayers[number]AllPlayers[1] will get ThePlayer if you are the host. Other players should have numbers as shown on the scoreboard (In certain situations, the number may be wrong. You can be more precise by using c_listallplayers() first to see the username and character for each player number.). Most of ThePlayer mands can be used with AllPlayers[number] instead of ThePlayer.Apply a mand to all playersfor k,v in pairs(AllPlayers) do mand endReplace mand with another mand, using v instead of AllPlayers[number]. For example, for k,v in pairs(AllPlayers) do c_move(v) end will move all players to the mouse position.Move another playerc_move(AllPlayers[number])Moves the player to the cursor position.c_move(AllPlayers[1])Kill a playerAllPlayers[number]:PushEvent(39。death39。)Kills the player.Resurrect a playerAllPlayers[number]:PushEvent(39。respawnfromghost39。)Resurrects the player.AllPlayers[number]:PushEvent(39。respawnfromghost39。)Teleport to a playerc_goto(AllPlayers[number])Teleports you to to the player corresponding to the player number from c_listallplayers().Return a player to character selectc_despawn(AllPlayers[number])Note that this will delete their items, so it is remended that you kill them first to drop their items.World mandsEditTeleport to Prefabc_gonext(prefab)After pressing enter, it teleports you to the first numerical instance of the named prefab. If multiple iterations of the prefab exist, a list of the entity numbers will be displayed in the console log, and each subsequent execution of the same mand will transport the player from entity to entity in the order they were generated in the world.Delete Item Under MouseTheInput:GetWorldEntityUnderMouse():Remove()c_select() c_sel():Remove()After pressing enter, it deletes the item under your mouse. Use the second mand on dedicated servers, the first mand will not work.Reveal Map:ShowArea(0,0,0,10000)Note that this is a local mand, but will not work if you are a client.Skip day?TheWorld:PushEvent(ms_nextcycle)Skips the current day. Change the value to skip more days or parts of days (. 16*30* to skip days) WARNING: Too big values may freeze the game. (Depending on puter speed)Skip time:OnUpdate(16*30*x)Skips the current day. Change x to skip more days or parts of days (. 16*30* to skip days) WARNING: Too big values may freeze the game. (Depending on puter speed)Skip time units and updateLongUpdate(X)Skips X time units and performs the LongUpdate function on world objectsNote: There are 30 time units per segment. To skip a whole day one ca
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