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Integration Interactive Multimedia Systems ● Interaction – Thought Something that you do to yourself ~ internal process (mental state) – Action Something you do to an object in the world. The effect is that something in the world has changed. .: pressing key, clicking mouse button – Interaction Involves the participant in going outside the individual. Two way process. .: give a query to search engine which can return an oute of my search. ● Properties – Various media integration – High level degree of interactivity between user and puter – Digital environment Application Areas of IMS ● Education – Computer Aided Learning (CAL) – ELearning (World Wide Web) ● Training ● Point of Sales Information (Kiosk) – Direct visitors around the large plexes ● News Delivery, Broadcasting and Advertising ● Commerce and Business Applications ● Virtual Reality (Games) The History of Multimedia ● 1972 – A Game of Pong (first mercial multimedia product) ● 1973 – ATARI (laser disc, used in game cartridges) ● 1973 – IBM Discovision (first multimedia interactive kiosk products) ● 1978 – Apple II (with floppy drive) ● 1981 – Microsoft and IBM (IBM PC) ● Christmas 1981 – Nintendo hit the market (30 million machines) ● 1982 – Apple II had voice synthesis capability The History of Multimedia ● 1980s – mouse was invented by Xerox Corp. ● 1984 – Macintosh using mouse ● 1984 – Virtual Reality was invented by NASA, input devices using HMD (HeadMounted Display) and Dataglove ● 1985 – Macromind (Macromedia) produced VideoWorks, later changed to Director (the most widely used crossplatform multimedia authoring tool) ● 1986 – first electronic e