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計算機專業(yè)術(shù)語大全1(專業(yè)版)

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【正文】 Lighting,S3多邊形轉(zhuǎn)換和光源處理) Screen Buffer(屏幕緩沖) SDTV(Standard Definition Television,標準清晰度電視) SEM(spherical environment mapping,球形環(huán)境映射) Shading,描影 Single Pass MultiTexturing,單通道多紋理 SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術(shù)) Smart Filter(智能過濾) soft shadows(柔和陰影) soft reflections(柔和反射) spot light(小型點光源) SRA(Symmetric Rendering Architecture,對稱渲染架構(gòu)) Stencil Buffers(模板緩沖) Stream Processor(流線處理) SuperScaler Rendering,超標量渲染 TBFB(Tile Based Frame Buffer,碎片紋理幀緩存) texel(T像素,紋理上的像素點) Texture Fidelity(紋理真實性) texture swapping(紋理交換) Tamp。L(TransFORM and Lighting,多邊形轉(zhuǎn)換與光源處理) TBuffer(T緩沖,3dfx Voodoo4的特效,包括全景反鋸齒Fullscene AntiAliasing、動態(tài)模糊Motion Blur、焦點模糊Depth of Field Blur、柔和陰影Soft Shadows、柔和反射Soft Reflections) TCA(Twin Cache Architecture,雙緩存結(jié)構(gòu)) Transparency(透明狀效果) TransFORMation(三角形轉(zhuǎn)換) Trilinear Filtering(三線性過濾) Texture Modes,材質(zhì)模式 TMIPM: Trilinear MIP Mapping(三次線性MIP材質(zhì)貼圖) UMA(Unified Memory Architecture,統(tǒng)一內(nèi)存架構(gòu)) Visualize Geometry Engine,可視化幾何引擎 Vertex Lighting(頂點光源) Vertical Interpolation(垂直調(diào)變) VIP(Video Interface Port,視頻接口) ViRGE: Video and Rendering Graphics Engine(視頻描寫圖形引擎) Voxel(Volume pixels,立體像素,Novalogic的技術(shù)) VQTC(VectorQuantization Texture Compression,向量紋理壓縮) VSIS(Video Signal Standard,視頻信號標準) vsync(同步刷新) Z Buffer(Z緩存) 音頻 3DPA(3D Positional Audio,3D定位音頻) AC(Audio Codec,音頻多媒體數(shù)字信號編解碼器) Auxiliary Input(輔助輸入接口) CS(Channel Separation,聲道分離) DS3D(DirectSound 3D Streams) DSD(Direct Stream Digital,直接數(shù)字信號流) DSL(Down Loadable Sample,可下載的取樣音色) DLS2(Downloadable Sounds Level 2,第二代可下載音色) EAX(Environmental Audio Extensions,環(huán)境音效擴展技術(shù)) Extended Stereo(擴展式立體聲) FM(Frequency Modulation,頻率調(diào)制) FIR(finite impulse response,有限推進響應(yīng)) FR(Frequence Response,頻率響應(yīng)) FSE(Frequency Shifter Effect,頻率轉(zhuǎn)換效果) HRTF(Head Related Transfer Function,頭部關(guān)聯(lián)傳輸功能) IID(Interaural Intensity Difference,兩側(cè)聲音強度差別) IIR(infinite impulse response,無限推進響應(yīng)) Interactive AroundSound(交互式環(huán)繞聲) Interactive 3D Audio(交互式3D音效) ITD(Interaural Time Difference,兩側(cè)聲音時間延遲差別) MIDI: Musical Instrument Digital Interface(樂器數(shù)字接口) NDA: nonDWORDaligned ,非DWORD排列 Raw PCM: Raw Pulse Code Modulated(元脈碼調(diào)制) RMA: RealMedia Architecture(實媒體架構(gòu)) RTSP: Real Time Streaming Protocol(實時流協(xié)議) SACD(Super Audio CD,超級音樂CD) SNR(Signal to Noise Ratio,信噪比) S/PDIF(Sony/Phillips Digital Interface,索尼/飛利普數(shù)字接口) SRS: Sound Retrieval System(聲音修復(fù)系統(tǒng)) Surround Sound(環(huán)繞立體聲) Super Intelligent Sound ASIC(超級智能音頻集成電路) THD+N(Total Harmonic Distortion plus Noise,總諧波失真加噪音) QEM(Qsound Environmental Modeling,Qsound環(huán)境建模揚聲器組) WG(Wave Guide,波導合成) WT(Wave Table,波表合成) RAM amp。 Memory Controller Hub,圖形和內(nèi)存控制中心) GPIs(General Purpose Inputs,普通操作輸入) ICH(Input/Output Controller Hub,輸入/輸出控制中心) IR(infrared ray,紅外線) IrDA(infrared ray,紅外線通信接口可進行局域網(wǎng)存取和文件共享) ISA: Industry Standard Architecture,工業(yè)標準架構(gòu) ISA(instruction set architecture,工業(yè)設(shè)置架構(gòu)) MDC(Mobile Daughter Card,移動式子卡) MRHR(Memory Repeater Hub,內(nèi)存數(shù)據(jù)處理中心) MRHS(SDRAM Repeater Hub,SDRAM數(shù)據(jù)處理中心) MTH(Memory Transfer Hub,內(nèi)存轉(zhuǎn)換中心) NGIO(Next Generation Input/Output,新一代輸入/輸出標準) P64H(64bit PCI Controller Hub,64位PCI控制中心) PCB(printed circuit board,印刷電路板) PCBA(Printed Circuit Board Assembly,印刷電路板裝配) PCI: Peripheral Component Interconnect,互連外圍設(shè)備 PCI SIG(Peripheral Component Interconnect Special Interest Group,互連外圍設(shè)備專業(yè)組) POST(Power On Self Test,加電自測試) RNG(Random number Generator,隨機數(shù)字發(fā)生器) RTC: Real Time Clock(實時時鐘) KBC(KeyBroad Control
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