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基于java的“勇闖nba”游戲的設(shè)計(jì)與實(shí)現(xiàn)畢業(yè)論文(設(shè)計(jì))-全文預(yù)覽

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【正文】 而使用過的材料。除了文中特別加以標(biāo)注引用的內(nèi)容外,本論文不包含任何其他個(gè)人或集體已經(jīng)發(fā)表或撰寫的成果作品。本人授權(quán) 大學(xué)可以將本學(xué)位論文的全部或部分內(nèi)容編入有關(guān)數(shù)據(jù)庫(kù)進(jìn)行檢索,可以采用影印、縮印或掃描等復(fù)制手段保存和匯編本學(xué)位論文。 、圖表要求: 1)文字通順,語言流暢,書寫字跡工整,打印字體及大小符合要求,無錯(cuò)別字,不準(zhǔn)請(qǐng)他人代寫 2)工程設(shè)計(jì) 類題目的圖紙,要求部分用尺規(guī)繪制,部分用計(jì)算機(jī)繪制,所有圖紙應(yīng)符合國(guó)家技術(shù)標(biāo)準(zhǔn)規(guī)范。 該游戲是一個(gè)用 JAVA 應(yīng)用程序編寫的角色扮演類游戲,玩家可以 創(chuàng)建一個(gè)角色 來進(jìn)行游戲 ,角色擁有籃球 和傳統(tǒng) RPG 游戲的角色 屬性, 游戲包括 個(gè)人資料,NBA 生涯,名人堂, NBA 商店,練身房,我的物品,籃球知識(shí)問答 等模塊 。 本論文闡述了基于 Java 的 “勇闖 NBA”游戲的背景、研究現(xiàn)狀及 意義 ,介紹了系統(tǒng)開發(fā)所使用的環(huán)境、工具以及開發(fā)語言,并對(duì)相關(guān)的開發(fā)技術(shù)進(jìn)行了闡述。s Dawn of the NBA game, the status and significance of language used in the system development environment, tools, and development and the development of technologies are described. Discusses the software development life cycle requirements analysis, preliminary design, detailed design and code implementation process. Are discussed in detail the principles of objectoriented design, system design, the characteristics of the overall system design goals and architecture. Keywords: JAVA application, RPG, JDBC, canvas基于 Java 的 “勇闖 NBA”游戲的設(shè)計(jì)與實(shí)現(xiàn) 目 錄 1 緒 論 ...........................................................................................................................1 研究背景與意義 ...............................................................................................1 研究現(xiàn)狀 ...........................................................................................................2 本論文結(jié)構(gòu)安排 ...............................................................................................3 本章小結(jié) ...........................................................................................................4 2 技術(shù)及開發(fā)工具介紹 .................................................................................................5 畫布繪制技術(shù) ....................................................................................................5 事件處理技術(shù) ...................................................................................................5 ActionEvent 事件 .....................................................................................5 ItemEvent 事件 .........................................................................................6 鼠標(biāo)事件 .................................................................................................6 鍵盤事件 .................................................................................................6 圖像拷貝技術(shù) ...................................................................................................7 Java 多線程機(jī)制 ................................................................................................7 SQL Server 數(shù)據(jù)庫(kù)管理技術(shù) .............................................................................7 JDBC 數(shù)據(jù)庫(kù)連接技術(shù) ......................................................................................8 開發(fā)工具介紹 ...................................................................................................8 本章小結(jié) ...........................................................................................................8 3 需求分析 .....................................................................................................................9 實(shí)際業(yè)務(wù)操作流程 ...........................................................................................9 設(shè)計(jì)目標(biāo) .........................................................................................................10 功能需求 .........................................................................................................10 注冊(cè)、登錄功能 ................................................................................... 11 查看資料、物品 ................................................................................... 11 生涯、名人堂、對(duì)戰(zhàn) ...........................................................................12 NBA 商店、練身房 ...............................................................................13 本章小結(jié) .........................................................................................................14 4 概要設(shè)計(jì) ...................................................................................................................15 功能設(shè)計(jì) .........................................................................................................15 數(shù)據(jù)庫(kù)設(shè)計(jì) .....................................................................................................17 數(shù)據(jù)分析 ................................................................................................17 平頂山學(xué)院本科畢業(yè)設(shè)計(jì) 概念結(jié)構(gòu)設(shè)計(jì) ........................................................................................18 邏輯結(jié)構(gòu)設(shè)計(jì) .......................................................................................19 本章小結(jié) .........................................................................................................26 5 詳細(xì)設(shè)計(jì)與實(shí)現(xiàn) .......................................................................................................27 系統(tǒng)設(shè)計(jì) .........................................................................................................27 頁面設(shè)計(jì) ................................................................................................27 類的設(shè)計(jì) ................................................................................................29 核心算法 .........................................................................................................31 系統(tǒng)實(shí)現(xiàn) .........................................................................................................32 游戲開始界面 .......................................................................................32 登錄、注冊(cè)模塊 ...................................................................................33 游戲主菜單 ...........................................................................................35 個(gè)人資料模塊 .......................................................................................35 NBA 生涯模塊 ........................................
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