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款手機(jī)游戲的開(kāi)發(fā)與測(cè)試-wenkub

2023-04-09 04:58:34 本頁(yè)面
 

【正文】 E; 手機(jī)游戲; 堡壘I / 19The Design and Development of a Handset Game (Castle)AbstractWith the rapid development of cell phone business, cell phone games have gradually bee the hotspot of mobile valueadded services. This graduate design which focuses on J2ME technology designs and develops a handset adventure game (castle).This castle game is a handset RPG game based on J2ME which mainly examines the demon’s collision to touch off the event. It uses technology to achieve the menu, the map, the hero moves, monster AI etc. The game has included the order list, the sound establishment, helps of function etc. Player operates the lead through the handset to collect the stage prop in the castle to break through the labyrinth. The difficulty of the game will gradually increase along with the increase of stage. Otherwise, this intelligence and risk game is filled with enjoyment and the irritating quality witch suits many ages.This paper introduces related technology of the J2ME and the structure analysis and the concrete function realization of this castle game procedure.Key words: J2ME;handset game;castleII / 19目 錄 論文總頁(yè)數(shù):23 頁(yè)1 引 言 ......................................................................12 手機(jī)游戲的現(xiàn)狀和 J2ME 的概況 ................................................1 軟件現(xiàn)狀 ................................................................1 J2ME 概況 ...............................................................2 J2ME 的由來(lái) .........................................................2 J2ME 的 3 層體系結(jié)構(gòu)及 MIDP 簡(jiǎn)介 ......................................2 Configuration 和 Profiles............................................3 J2ME 現(xiàn)狀和前景 .........................................................4 手機(jī)游戲業(yè)務(wù) ............................................................53 開(kāi)發(fā)環(huán)境介紹 ...............................................................5 開(kāi)發(fā)環(huán)境 ................................................................5 關(guān)于 SONYERICSSON WIRELESS TOOL KIT .........................................54 手機(jī)游戲(堡壘)的開(kāi)發(fā) ......................................................5 游戲的的思路、構(gòu)想 ......................................................5 游戲想法的產(chǎn)生 ......................................................5 對(duì)游戲設(shè)計(jì)的初步認(rèn)識(shí) ................................................6 模塊成型階段 ........................................................6 程序的類結(jié)構(gòu) ............................................................7 游戲的流程圖 ............................................................7 游戲的實(shí)現(xiàn) ..............................................................8 主類 GameMIDlet 的實(shí)現(xiàn) ...............................................8 游戲畫(huà)布 MyGame 類的實(shí)現(xiàn) ............................................13 玩家精靈 GamePlayer 類的實(shí)現(xiàn) ........................................17 SoundEffects 類的實(shí)現(xiàn) ..............................................195 程序設(shè)計(jì)過(guò)程中遇到的一些重要問(wèn)題 ..........................................19 關(guān)于碰撞的問(wèn)題 .........................................................19 關(guān)于游戲畫(huà)面的顯示問(wèn)題 .................................................20結(jié) 論 ....................................................................20參考文獻(xiàn) ....................................................................203 / 191 引 言Java 語(yǔ)言是美國(guó) Sun Microsystem 的 James Gosling、Pratrick Naughton及 Mike Sheridan 等人于 1991 年精心設(shè)計(jì)出來(lái)的計(jì)算機(jī)編程語(yǔ)言,其構(gòu)想在于實(shí)現(xiàn)使用同一種
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