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畢業(yè)設(shè)計(jì)-java桌面游戲--爭(zhēng)霸的設(shè)計(jì)與實(shí)現(xiàn)(已修改)

2024-12-19 20:10 本頁(yè)面
 

【正文】 畢業(yè)設(shè)計(jì) (論文 )說明書 題 目: Java 桌面游戲 —爭(zhēng)霸 的設(shè)計(jì)與實(shí)現(xiàn) 畢業(yè)設(shè)計(jì)(論文)中文摘要 Java 桌面游戲 —爭(zhēng)霸的設(shè)計(jì)與實(shí)現(xiàn) 摘 要: 隨著計(jì)算機(jī)日益普及,計(jì)算機(jī)已然成為人們?nèi)粘I畹囊徊糠值慕裉欤?jì)算機(jī)游戲也越來越成為人們生活中不可或缺的一部分 。可以用于游戲開發(fā)的計(jì)算機(jī)語(yǔ)言多種多樣,而 Java 語(yǔ)言 只是其中一種。然而 Java 是現(xiàn)在全球最時(shí)髦的開發(fā)工具之一 ,它擁有一套龐大且完善 的類庫(kù) ,內(nèi)置了其他語(yǔ)言需要靠庫(kù)甚至是操作系統(tǒng)才能支持的功能 。 Java 語(yǔ)言的大部分是為因特網(wǎng)設(shè)計(jì)的,所以,程序員可以很容易的用 Java 編寫并運(yùn)行基于 Web的游戲。 本設(shè)計(jì)是一款基于 Java 的桌面游戲軟件。 本游戲的大體設(shè)計(jì)分為游戲引擎設(shè)計(jì)和游戲界面設(shè)計(jì)兩個(gè)模塊, 游戲引擎設(shè)計(jì)中主要涉及到了核心模塊 core 包、本地翻譯模塊translaition 包、網(wǎng)絡(luò) 模塊 包和人工智能 模塊 ai 包的設(shè)計(jì)與實(shí)現(xiàn)。 整個(gè)系統(tǒng)從操作簡(jiǎn)便、界面美觀、靈活實(shí)用的用戶要求為出發(fā)點(diǎn)。 本文從游戲的背景研究和發(fā)展現(xiàn)狀開始,詳細(xì)描述了整個(gè)游戲的制 作過程。 對(duì)實(shí)現(xiàn)的主要功能以及操作過程進(jìn)行了重點(diǎn)討論,開發(fā)用到了 Java 類庫(kù)中的 很多的包以及其中的類, 例如 包、 包、 包、 包、 包等等,文中會(huì)對(duì)這些包和類的用法進(jìn)行講解。 關(guān)鍵詞: 游戲 Java 語(yǔ)言 類庫(kù) 人工智能 本地翻譯 畢業(yè)設(shè)計(jì)(論文)外文摘要 Java Game— King’s Design and Implementation Abstract: With the increasing popularity of puter, the puter has bee part of people39。s daily life today, Computer games have bee an integral part of people39。s lives. The language can be used in the puter game development is diversity, and the java language is only one of them. However, java is the most popular development tools of the world, it also has a huge sound library, builtin the function that the other language need to rely on library or even operating system. Most part of the java language is designed for Inter, so programmers can easily use java to develop and run Webbased games. This design is a desktop game software that based on java. The game ?s design is generally divided into the game engine design and game interface design, and the game engine design mainly related to the core module – core package, local translation module – translation package, work module – package and artificial intelligence module – ai package‘s design and implementation. The entire system is from the simple operation, beautiful interface, a flexible and practical user‘s requirements as a starting point. This paper from the game background research and development status, a detailed description of the entire process of producing the game. Implementation of the main func tions and the operation of the process were discussed, The development used many packages and classes of the java library, such as the package, package, package, package and so on, the text will talk about the useage of the packages and classes. Keywords: game。 java Language。 library。 artificial intelligence。 Local translators. 目 錄 1 引言 ........................................................................................................................................... 1 課題的研究背景與意義 ................................................................................................. 1 Java 語(yǔ)言的特點(diǎn)和及其與游戲的結(jié)合 .................................................................... 1 Java 語(yǔ)言的特點(diǎn) ................................................................................................. 1 Java 與網(wǎng)絡(luò)的結(jié)合 ............................................................................................. 2 可行性的分析 ............................................................................................................ 3 技術(shù)可行性 ......................................................................................................... 3 經(jīng)濟(jì)可行性 ......................................................................................................... 4 操作可行性 ......................................................................................................... 4 法律可行性 ......................................................................................................... 4 2 需求分析 ................................................................................................................................... 5 系統(tǒng)初步分析 .......................................................................................................... 5 用戶需求分析 ..................................................................................................... 5 功能需求分析 ..................................................................................................... 5 系統(tǒng)的可靠性和可用性需求分析 ..................................................................... 6 數(shù)據(jù)流分析 ................................................................................................................ 6 3 總體設(shè)計(jì) .................................................................................................................................. 7 系統(tǒng)開發(fā) ......................................................................................................................... 7 系統(tǒng)開發(fā)的原則 ................................................................................................. 7 系統(tǒng)設(shè)計(jì)階段 ..................................................................................................... 7 結(jié)構(gòu)設(shè)計(jì)階段 ..................................................................................................... 9 4 詳細(xì)設(shè)計(jì) ................................................................................................................................. 14 核心包的設(shè)計(jì) .......................................................................................................... 14 Card 類的設(shè)計(jì)與實(shí)現(xiàn): .................................................................................. 14 Continent 類的設(shè)計(jì)與實(shí)現(xiàn): .......................................................................... 14 Country 類的設(shè)計(jì)與實(shí)現(xiàn): ............................................................................. 16 Mission 類的設(shè)計(jì)與實(shí)現(xiàn): ............................................................................. 16 Player 類的設(shè)計(jì)與實(shí)現(xiàn): ................................................................................ 17 Statistic 類的設(shè)計(jì)與實(shí)現(xiàn): ............................................................................. 18 本地翻譯包的設(shè)計(jì) ............................................
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