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參考基于51單片機模擬射擊類游戲畢業(yè)論文(已修改)

2024-11-26 04:08 本頁面
 

【正文】 重慶 1 基于 51單片機模擬射擊類游戲 上海大學(xué) 王凱 (抄襲必糾) 摘要 電子游戲機, 又俗稱電玩,電動,不同于電腦。自從問世以來 , 在全球范圍內(nèi)吸引了無數(shù)人的熱潮,在每個國家都能找到眾多的游戲發(fā)燒友,它無疑是當(dāng)今社會上炙手可熱的產(chǎn)品,基于這個廣大的應(yīng)用前景,本文著手研究電子模擬射擊訓(xùn)練游戲。 本文 主要 通過使用 51單片機來模擬簡單的射擊游戲。 在像素為 160*128的 LCD 顯示屏 上顯示模擬的 手槍 , 并且可以用按鍵控制手槍的上下移動以及射出子彈,判斷子彈是否擊中移動的目標(biāo),最后 統(tǒng)計得分顯示 結(jié)果。當(dāng)目標(biāo)被擊中時,蜂鳴器就會發(fā)出聲音 , 并且設(shè)置有重新開始按鍵,即得分清零,子彈恢復(fù)初始值 。 本設(shè)計通過 KK K K4四個按鍵對游戲進行控制,分別為“向上”鍵,“向下”鍵,“發(fā)射”鍵,“子彈復(fù)位”鍵。通過控制上下鍵使射擊器與射擊目標(biāo)保持同一水平線上,然后開始射擊,此時蜂鳴器發(fā)出發(fā)射音效,如射中即可獲得一分得分,否則得分不變。當(dāng)子彈彈數(shù)為 0時,按“子彈復(fù)位”鍵使游戲中的子彈數(shù)目恢復(fù),就重新開始新的游戲。 本課題是基于單片機 應(yīng)用 技術(shù)和 LCD 液晶顯示屏 的廣泛應(yīng)用而提出 的,本課題所做的設(shè)計是以 AT89S52單片機 結(jié)合 JM160128A 顯示器, 通過 proteus 畫圖 軟件 和 keil 的 C語言編程軟件 ,達到實 現(xiàn)模擬射擊游戲的目的 。 通過將 AT89S52單片機與 JM160128A LCD 結(jié)合 應(yīng)用, 在仿真軟件和硬件上都能 很好 地 模擬常見的簡單射擊游戲 ,實現(xiàn)預(yù)期目標(biāo)。在游戲運行過程中,能夠通過上下鍵移動槍支,射擊目標(biāo),并能夠?qū)崿F(xiàn)上彈復(fù)位的目的。這對于更深層次的單片機開發(fā)應(yīng)用有著重要的意義。 關(guān)鍵詞: AT89S52單片機, LCD 液晶顯示屏, C語言,射擊游戲 Abstract Electronic games, also known as electric toys (video games, electric), separated from the home puter. Since the advent of a sensation around the world, we can find a group of ingenious enthusiasts on every foot in the Earth39。s. It is undoubtedly one of 重慶 2 today39。s most puter products of the customers, based on the vast number of potential applications, the paper started studying electronic analog shooting training game. This paper is mainly using bination design which includes MCU AT89S52 and 160*128LCD to simulate simple shooting training game ,displaying the simulate pistol’s graphics in pixels for 160*128LCD and through pressing the button to control pistol and to move up and down and then decide whether it has hit the target ,then statistic scores and display it .every time when hitting the target ,buzzer will issue hit sound ,otherwise restart key works .By this design, there are K1, K2, K3, K4 four control buttons on the game, namely up key, down key, the transmit button, bullet Reset button. By controlling the up and down keys to keep shooting target and pistol on the same level, then start shooting target, at the same time , the buzzer sounds emitted, the score will add one if you shot, otherwise the score unchanged. When the bullet shells is zero, press the bullet Reset key to restore the number of bullets in the game, the game can start again, a new round of challenges begin. This paper proposed is based on the wide range of applications of singlechip technology and order to simulate shooting training game, AT89S52 singlechip is served as the core , bined JM160128A display, then together with ISIS_7_Professional and Microcontroller Development kit,also named KEIL ,to achieve the goal of simulating shooting training game. By bining AT89S52 MCU with JM160128A LCD applications,we can achieve the desired objectives and can can well simulate mon simple shooting game both in software and hardware. In the course of the game running,we can shoot target by moving guns with up and down keys and have the ability to achieve the purpose of the missile reset. This has very real implications for the development of SCM deeper applications. Keywords: AT89S52MCU, LCD, C language ,shooting game 重慶 3 目錄 第一章 緒論 ......................................................................................................................... 5 系統(tǒng)設(shè)計背景及意義 .................................................................................................... 5 國內(nèi)外研究現(xiàn)狀 ............................................................................................................ 5 系統(tǒng)設(shè)計任務(wù) ................................................................................................................ 6 本章小結(jié) ........................................................................................................................ 6 第二章 射擊訓(xùn)練游戲系統(tǒng)方案設(shè)計 ................................................................................. 7 系統(tǒng)工作原理 ................................................................................................................ 7 系統(tǒng)組成框圖 ........................................................................................................ 8 硬件的選型 ............................................................................................................. 8 ............................................................................................................... 8 .......................................................................................................... 8 ............................................................................................................... 9 的選型 .............................................................................................................. 10 本章小結(jié) ............................................................................................................... 10 第三章 射擊訓(xùn)練游戲器件介紹 ....................................................................................... 11 AT89S52 單片機 ................................................................................................... 11 PG160128A ........................................................................................................ 13 74LS20 與非門 ..................................................................................................... 15 74HC04 .................................................................................................................. 16 第四章 射擊訓(xùn)練游戲硬件電路設(shè)計 ............................................................................... 17 晶振和復(fù)位電路 .................................................................................................. 17 按鍵與單片機接口電路 ...................................................................................... 17 單片機與 LCD 顯示屏接口電路 .......................................................................... 18 第五章 射擊訓(xùn)練游戲系統(tǒng)軟件設(shè)計與仿真 ..........................................
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