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es Nintendo than logic ? Multitasking is a way of life ? Typing is preferred to handwriting ? Staying connected is essential ? There is zero tolerance for delays ? Consumer and creator are blurring Jason L. Frand. (2020) The InformationAge Mindset: Changes in Students and Implications for Higher Education. Educause Review 35(5): 1524. NGeneration ? The NGeners as Prosumers (創(chuàng)用者 ) ? “We trust peertopeer opinion and social works” ? NGen norms – speed, freedom, openness, innovation, mobility, authenticity, and playfulness ? “If each of us has our own area of authority (權(quán)能區(qū) ) we can collaborate together in multidisciplinary teams for better results” Tapscott, D. amp。 Williams, . (2020) Wikinomics: How Mass Collaboration Changes Everything, NY: Portfolio. Impacts of Information Technology Everyday life Self Interpersonal relationship Community Everyday Life Tool (工具 ) or Companion (夥伴 ) Psychological Effects of Computational Objects ? Unintended side effects of people ‘s tendency to project thoughts and feelings (思想和感情投射 ) onto their machines (1980s) ? ?Effects by design? – machines and putational objects are being designed to have emotional and cognitive effects (情感和認知作用 ), and to serve as panions, pets, and tutors (since 2020) Encouraging Changes ? Information technology does not determine change, but it encourages us to take certain directions (鼓勵我們採取某些方向 ) ? It encourages changes in thinking (鼓勵在思想上的改變 ) How do we make this things cool? Whatever they did, I want that. Cool is the unexpected, a genuine natural expression, luck, when preparation meets opportunity, intelligence …… Noah Kerner and Gene Pressman with Andrew Essex (2020). Chasing cool : standing out in today39。s cluttered marketplace, New York : Atria Books. What will we choose for our Inter and what will we reject? Or will we just let Microsoft, Google, Yahoo decide? Self Virtual (虛擬 ) or Authentic (確實