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通過游戲活動的形式把學生直接吸引到語言活動中,有助于培養(yǎng)學生的觀察、記憶、思維等能力。 活動過程: Step1 Greetings: Hello! I’m your new friend. I have big eyes and big ears. I have a big nose. Do you like me? Step2 Would you like to play a guessing game with me? I will invite a student 給語言插上快樂的翅膀 3 to e to the front and face to the blackboard. Then let another student stand and say:“ Hello! Who am I?” to him. The front must guess who he is without seeing. Who wants to play? 此時可以引導學生改變聲音,給猜的同學帶來一些障礙。 活動過程: T: Look, it’s a bag. Guess, What’s in it? S1: A pen T: No, it’s not S2: A ruler T: No, it’s not. Open it and see. Wow, it’s a Teddy Bear. S: Wow. T: Hello! I’am Teddy Bear. I Have many, many friends. Can you guess? 引導學生討論 Teddy Bear 的朋友,從而很自然的引出要教授的動物單詞。教師問:What’s this in English? 學生把圓形猜成一個球、一個蘋果、一個橘子、一面鐘等,把長方形猜成一本書、一張照片、一幅地圖、一扇窗子等。老師邊做邊說:“ Red and yellow. What colour is it now? Look, it’s orange.” red + yellow = orange (請學生讀單詞并注意發(fā)音 ) 出示圖片 an orange, 讓學生知道 orange 除了“橘黃色 ”還有“橘子”的意思。任何教學活動的設計都必須從學生的學習角度出發(fā)。為避免這種狀況,教師應首先在開展游戲之前講清規(guī)則、紀律要求等,防患于未然。讓全體學生都能體驗到成功的喜悅,保 持學習的積極性。通過游戲這個載體,讓學生多聽多反復,多嘗試,給學生一個輕松和諧、生機勃勃的語言環(huán)境,讓他們能在七彩的陽光下快樂的成長。每次游戲結束時還要注意及時總結和表揚,做到有始有終。 運用得當,適時適度 岳蔚( 2022: 75)認為不能力求面面俱到,游戲過多可能會影響主要教學內容的講授和訓練,喧賓奪主,上成游戲娛樂課。 范例 6 沈峰老師的示范課(轉引自姚立新 2022: 11) 教學內容: 與 food and fruit 有關的形容詞,以及交際用語 Does it taste?? Is it?or? ? 在課堂教學的 Application 程序中,沈峰教師設計了一個 guessing game 游戲: S1: Guess, what fruit do I like? S2: Is it red or green? S1: No, it’s not red or green. It’s yellow. 給語言插上快樂的翅膀 6 S3: Does it taste sour? S1: No. S4: Does it taste sweet? S1: Yes, very sweet. (此時,更多學生根據線索假定了一個答案,紛紛舉手。老師邊做邊說:“ Red and white. What colour is it now? Look, it’s pink.” 給語言插上快樂的翅膀 5 R