【正文】
game, development is far behind the industry. Tetris is a young and oldSafe 5game, it consists of four square blocks of color, and then stored in the four element of an array, the puter randomly generated seven different types of boxes, according to the puter clock control it at a certain time, the user according to the four key to control the direction of turning, keyboard left, right and down operation, (control key is posed of a keyboard direction key event processing). Then the program based on the seven kinds of boxes stacked up into various model. This paper describes the history of the development of the game, the game environment, the meaning of game development. According to software engineering knowledge, from a software problem definition, feasibility study, then demand analysis, outline design, detailed design, finally after testing, the entire development process throughout the software engineering body of knowledge. The design in Microsoft Windows XP system, developed by JavaKey words: ARRAY INCIDENT ALGORITHM引 言游戲是人們活動(dòng)中一項(xiàng)非常重要的內(nèi)容,有人認(rèn)為如果哪一天人類對(duì)所有的游戲都失去興趣,恐怕世界的末日就要到了。然后程序根據(jù)這七種方塊堆疊成各種不同的模型。1畢 業(yè) 設(shè) 計(jì) [論 文 ]題目:JAVA 的俄羅斯方塊界面設(shè)計(jì)與實(shí)現(xiàn)目 錄摘 要 .............................................................................................................4ABSTRACT ....................................................................................................51 緒論 ...............................................................................................................6 開發(fā)背景 .............................................................................................6 俄羅斯方塊的開發(fā)意義 ....................................................................72 可行性研究 ..................................................................................................8 設(shè)計(jì)目的 ............................................................................................9 軟件問題定義 ....................................................................................9 可行性分析........................................................................................9 3 需求分析 ......................................................................................................92 引言 ....................................................................................................9 方案論證 ..........................................................................................104 游戲的開發(fā)與編譯 ....................................................................................12 編譯工具簡(jiǎn)介 ..................................................................................12 硬件及軟件開發(fā)平臺(tái) ......................................................................12 功能設(shè)計(jì) ..........................................................................................12 系統(tǒng)功能模塊 ..................................................................................13 功能流程圖......................................................................................18 詳細(xì)設(shè)計(jì)..........................................................................................18 5 游戲演示 ...................................................................................................21 開始游戲 ..........................................................................................21 系統(tǒng)測(cè)試..........................................................................................24 按鍵時(shí)間功能測(cè)試..........................................................................24 6 結(jié)論 ....................